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==The Lore of Necromancy== ''Lore Attribute: Curse of Undeath:'' After casting a spell, one undead unit within 6" can restore a wound. Really, this is to bolster any monsters or characters that need the pick-me-up. :*'''Signature: Invocation of Nehek: (CV 5/9)''' Always, take this, especially on your Lords. Unfotantly after years of carrying the VC to the top of meta, it is finally hit but still a strong spell. Now only one undead unit per casting recovers 1d6+Level wounds worth of models (and that's before factoring in the various items that amplify this spell's effects). Even Characters, Shrines, Chariots, Monsters, and Ethereal models now recover D3 Wounds wound in addition to the +1 from lore attribute. #'''Vanhel's Danse Macabre: (CV 5/10)''' Tomb Kings have a similar spell that lets their undead move as a Signature Spell, lets you make a move if not engaged. Usually, the general and necromancer are in the undead blob, so covering 12" a turn. If you have a backup caster, it also helps get those Undead Beasts, Ghosts, and Black Knights to cover more ground while 12" away from the general. #'''Hellish Vigour: (CV 8/16)''' Let's an undead unit ASF and re-roll to wound in cc. #'''Gaze of Nagash: (CV 9/12)''' Basic magic missile. You don't need it because you're more worried about your toys and because Curse of Years does more damage. At the least, it can pick off stragglers. #'''Raise Dead: (CV 9/12)''' Instantly summon a horde of zombies 2d6+3 corpses strong, no upgrades included. If you augment, you can instead raise skellies. The best part of this is that they can't be dispelled, and they never award VP for dying. #'''Curse of Years: (CV 12+)''' Your deadliest spell. In each magic phase, the targeted unit needs to roll a d6 with an increasing likelihood of taking wounds without being allowed to take armour saves. #'''Wind of Death: (CV 15+)''' Magical Vortex. Yours has a bit of an edge since it immediately deals d6 S3 hits for each rank of a unit it crosses over, allowing you to possibly wipe out mobs of State Troopers.
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