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====[[Pathfinder Second Edition|Second Edition]]==== Largely similar to the prior edition, a lot of the changes largely tie to fundamental changes with the system, including the pared-down spell list with rarities limiting access to some spells to GM fiat. Furthermore, the three-action economy with each component taking up an action means that you have to be a lot more tactical with how you deploy your spells. You also have to grab a bonded item rather than picking between that or a familiar. Familiars in particular saw a serious drubbing, limited to a small choice of abilities you can pull off. While you still have your school specializations provide an additional spell of your favored school and a special focus spell (with Universalist granting a spell of any choice, a bonus class feat and the ability to drain a magic item more than once daily), you no longer suffer penalties for learning spells of an opposing school. You also have a second subclass, giving you a particular technique or aspect to focus on: *'''Improved Familiar Attunement:''' Grants you a free familiar with the ability to gain extra familiar powers as you level up and the ability to effectively replace your bonded item with the familiar. *'''Metamagic Experimentation:''' Grants you a free metamagic feat. At level 4, you also gain a floating feat slot for a metamagic feat that lets you free up a slot for some low-level feats. *'''Spell Blending:''' Lets you merge two spell slots into a spell slot of higher level. The sort of thing that [[Starfinder]] and 5e has. *'''Spell Substitution:''' Lets you swap out a spell slot for another spell in that same slot. For fun. *'''Staff Nexus:''' Lets you build your own bootleg staff with some of your spells in it.
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