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Codex - Necrons: /tg/'s 8th Edition
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===Fortifications=== ====Null Pylons==== This unit contains 1 Null Pylon ('''Power Rating 9'''). It can include 1 additional Null Pylon (Power Rating +9) or 2 additional Null Pylons (Power Rating +18). A Null Pylon is a Battlefield Debris no more large than 5"x5"x18". These pieces must be deployed at the same time once both players have finished to set their armies on the table, but they don't need to be set near each other. When a Null Pylon loses its last wound it loses its ''Null Field'' and ''Living Structure'' special rules and becomes a regular Battlefield Debris. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- |'''Null Pylon'''|| - || - || - || - || 9 || 20 || - || - || 3+ |} '''Wargear:''' *Repair Nanoscarabs '''Special Rules:''' *'''Immobile''' *'''Living Structure:''' At the beginning of your turn this model recovers D3 wounds lost previously in the game. *'''Null Field:''' This model can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 4 from Psychic tests and Deny the witch tests they take for each model with this ability that is within 18" of them. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Null Pylon}}, {{W40kKeyword|Building}} ====Tomb Citadel==== This unit contains 1 Tomb Citadel ('''Power Rating 28'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- |'''Gun Emplacement'''|| - || - || 3+ || - || 9 || 12 || - || - || 3+ |- |'''Power Crucible'''|| - || - || 3+ || - || 9 || 16 || - || - || 3+ |- |'''Tomb Ziggurat'''|| - || - || 3+ || - || 9 || 20 || - || - || 2+ |} '''Wargear:''' *Repair Nanoscarabs *Tesla Destructor (one for each Gun Emplacement) '''Special Rules:''' *'''Battlements''' *'''Eternity Gate''' *'''Explode:''' Whenever a part of the Tomb Citadel reaches 0 wounds roll a die; on a 6 it explodes. All units within 6" suffer D3 mortal wounds. *'''Immobile''' *'''Living Fortress:''' At the beginning of your turn each part of this model recovers D6 wounds lost previously in the game. *'''Power Crucible:''' The power crucible provides the following two additional abilities: Defence Field and Resurrection Amplifier. When this model drops below 8 wounds, choose one of these two abilities; the effects of that ability immediately stop being applied. ::'''-Defence Field:''' Friendly {{W40kKeyword|Necron}} units upon the Tomb Citadel have a 5+ invulnerable save against shooting attacks. ::'''-Resurrection Amplifier:''' Re-roll results of 1 for Reanimation Protocols for friendly {{W40kKeyword|Necron}} units that are on the Tomb Citadel. *'''Ziggurat Dock''' '''Option:''' *May exchange each Gun Emplacement's Tesla Destructor for one of the following: ::-Focussed Death Ray - 35 pts. ::-Gauss Exterminator - 50 pts. ::-Heat Cannon - 75 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Tomb Citadel}}, {{W40kKeyword|Building}} ====Tomb World Gateway==== This unit contains 1 Tomb World Gateway ('''Power Rating 6'''). A Tomb World Gateway is a Battlefield Debris no more large than 5"x8"x10". It must be deployed once both players have finished to set their armies on the table. When a Tomb World Gateway loses its last wound it loses its ''Portal to Homeworld'' and ''Living Structure'' special rules, and becomes a regular Battlefield Debris. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- |'''Tomb World Gateway'''|| - || - || - || - || 9 || 20 || - || - || 3+ |} '''Wargear:''' *Repair Nanoscarabs '''Special Rules:''' *'''Immobile''' *'''Living Structure:''' At the beginning of your turn this model recovers D3 wounds lost previously in the game. *'''Portal to Homeworld:''' After you set up this model, any {{W40kKeyword|Necrons}} units you have not yet set up during deployment, other than fortifications, can be set up on their Tomb World rather than being set up on the battlefield. One unit on the Tomb World can emerge from each friendly Tomb World Gateway at the end of each of your movement phases - Set them up wholly within 3" of the Tomb World Gateway; if the unit is placed within 1" of an enemy unit, it counts as having made a charge move and can attack and fire as normal (if the weapon used are able to shoot while in combat). If all friendly Tomb World Gateways have been destroyed, any units that have not yet arrived from the Tomb World are considered to be slain. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Tomb World Gateway}}, {{W40kKeyword|Building}}
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