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Codex - Tau Auxiliary 8th edition
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===Wargear and points Pakasar <span style="color: red"> '''WIP''' </span>=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! Damage !! Abilities !! Points |- | Hydrojet Darter Pistol || 12" || Pistol 1 || 4 || 0 || 1 || --- || |- | Hydrojet Darter || 24" || Rapid Fire 1 || 4 || 0 || 1 || --- || |- | Hydrosurge Darter || 24" || Assault 2 || 4 || 0 || 1 || --- || |- | Hydrostorm Darter || 36" || Heavy 3 || 5 || -1 || 1 || --- || |- | Hydropak Surge Blaster || 24" || Assault 1D3 || 4 || 0 || 1 || --- || |- | Hydropak Storm Blaster || 36" || Heavy 3D3 || 6 || -1 || 1 || --- || |- | Tempest Missile Launcher || 36" || Heavy 1 || 6 || -3 || D3 || --- || |- | Typhoon Multi-Missile Launcher || - || - || - || - || - || When attacking with this weapon, choose one of the profiles below || |- | TMML Maelstrom Missiles || 48" || Heavy 2D6 || 7 || -2 || 1 || When this weapon rolls to determine the number of attacks it makes, you may re-roll 1 or both dice. || |- | TMML Lightning Missiles || 48" || Heavy 4 || 8 || -3 || D3 || The target unit does not gain any bonus to its save for being in cover. || |- | TMML Sky Splitter Missiles || 48" || Heavy 4 || 7 || -2 || 1 || Add 1 to hit rolls for this weapon when targeting units with the <'''FLY'''> keyword. || |- | Magnetohydro Linear Driver || 60" || Heavy 1 || 7 || -3 || D6 || For each wound roll of 6+ the target unit suffers a Mortal Wound in addition to the regular damage. If you make one or more hit rolls of 1 the bearer suffers a Mortal Wound after all of this weapons shots have been resolved. || |- | Heavy Magnetohydro Surge Driver || 60" || Heavy 2 || 9 || -3 || D6 || For each wound roll of 6+ the target unit suffers D3 Mortal Wound in addition to the regular damage. If you make one or more hit rolls of 1 the bearer suffers a Mortal Wound after all of this weapons shots have been resolved. || |} <br style="clear: both; height: 0px;" /> '''Melee Weaponry''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S!! AP!! Damage !! Abilities !! Points |- | Electroreceptor Blade || Melee || Melee || User || -1 || 1 || --- || |- | Electrified Fin Axe || Melee || Melee || +1 || -3 || 1 || --- || |- | Great Wave Hammer || Melee || Melee || +3 || -1 || 2 || --- || |- | Tsunami Hammer || Melee || Melee || x2 || -1 || 3 || --- || |- | Reef Breaker Talon || Melee || Melee || User || -2 || D3 || --- || |- | Ray Lash || Melee || Melee || User || 0 || 1 || This weapon always wounds models (other than <'''VEHICLES'''> on a 3+. || |- | Tide Breaker Shield || Melee || Melee || User || 0 || 1 || Models with this weapon lose the '''Frenzy''' ability, but may re-roll any failed saves. || |} <br style="clear: both; height: 0px;" />
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