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====Warlord Traits==== #'''Shadowmaster''': The enemy can't fire overwatch against your warlord, enabling him to make the charge first, selflessly (and [[Reasonable Marines|safely]]) <u>screening his retinue from overwatch</u>. Works on any kind of warlord... but it's obviously better on those who reroll charge ranges, like Shrike or a {{W40Kkeyword|Jump Pack}} Captain with the '''Raven's Fury'''. Do keep in mind characters with auras that benefit the charge should charge last, or their retinues would no longer benefit from them...''like Shrike's''. #'''Master of Ambush:''' At the start of the first battle round, but before the first turn begins, remove your warlord and 1 non-Centurion infantry unit and place them anywhere on the battlefield more than 9" away from the enemies deployment zone. 6 Aggressors??! Note that it allows a Chaplain to infiltrate together with Scouts, Vanguard Primaris units, and other Vanguard HQs without spending a CP. #'''Swift and Deadly''': Friendly Raven Guard units within 6" of the warlord can be chosen to charge even if they advanced. Jump Packs? No, lets try bikes! #'''Master of Vigilance''': When resolving an attack made by a melee weapon by this warlord, an unmodified hit roll of 6 inflicts a mortal wound in addition to any other damage. #'''Feigned Flight''': When this warlord falls back, they can move across models and terrain as if they weren't there. In addition the warlord may shoot and charge in a turn that they fell back. #'''Echo of the Ravenspire''': Once per battle, at the end of your movement phase, the warlord can vanish into the gloom if they are more than 6" away from any other models. When it does, remove it from the battlefield and set up the warlord again at the end of your next movement phase anywhere on the table that is more than 9" away from enemy models. Excellent on a Terminator or Gravis Smash Captain.
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