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===NID Strategies=== <div class="toccolours mw-collapsible mw-collapsed"> '''NID Strategies:''' <div class="mw-collapsible-content"> Alright, I'm not a super experienced player but nobody else tackled this so here goes nothing. Also, I've never actually played Tyranids so I'm gonna broad stroke it and hope someone else comes along who knows what they're doing to fix it. You're playing THE premiere melee faction. So, spoiler, you want to ALWAYS ALWAYS ALWAYS be punching things. As such, you probably want to play as Hive Fleet Kraken for the mobility and the ability to chase down that pesky grunt that fell back from your hormagaunt. Also, seeing as you have really solid Horde capability, it wouldn't be a ''terrible'' plan to take a big team (i mean you can take 10 hormagaunts for 40 points so...) with that said, 'nids have won a BUNCH of tournaments in the past year by doing that so people are starting to take hard counters to that list. Luckily for the bugs though, even with a hard counter its still pretty good. Plus, this is 'nids we're talking about, so if your local meta has horde counter, bring some shooty warriors, or better yet, some shooty warriors who also have melee weapons. Seriously for the premiere MELEE faction, Tyranids are pretty damn versatile. Now we can only hope someone who knows more than me will edit this... </div> </div> <div class="toccolours mw-collapsible mw-collapsed"> '''Counterplay:''' <div class="mw-collapsible-content"> Alright, I'm not a super experienced player but nobody else tackled this so here goes nothing. If you're dealing with Tyranids, you're probably dealing with some form of hormagaunt/termaguant spam with a couple warriors or other big bugs mixed in. These lists will likely depend on one or both of two things: Tying you up in Melee while scoring the objective, and killing you in melee. Not to say they CAN'T shoot though, seeing as Warriors and Hive Guard can take some pretty solid ranged weaponry. But you didn't come here to hear about why Tyranids are killing you, you came here to learn how to stop them. Unfortunately, this isn't an easy feat, and will likely require a specialized team. The three big things to keep in mind are these: 1. There are only a handful of (pricey) Tyranid units with better than a 5+ save, so volume of shots is usually substantially better than AP. 2. Tyranids are monsters in melee, but are usually pretty fragile (the 5+ saves might have clue'd you in) so if you can survive their charge (spoiler, unlikely) or hit them reliably in overwatch, you can get shit done. As such, flamers are worth their weight (err points) in gold. RELIABLY Torching a Hormagaunt before it can tie you up in melee so that Warrior behind it can nom on your face? yes please. 3. They DO have some multi wound models that are pretty rough, luckily, even those tend to have bad saves, but they DO have a couple (Tyrant Guard, for example) who have decent saves and 3 wounds apiece, which can get ugly fast, So unless you have a decent balance of AP and mass fire options, something big like that can cause you issues if you can't focus it down first. To compound the issue, most of their big multi-wound bugs also have decent weapons to blast you with if they cant nom you instead. Sadly this is where countering them becomes an issue, because if you're running a smaller team (like space marines) having long range high AP weaponry AND enough short range firepower to deal with massed hormagaunts can be difficult. Something like Guards who can take 8 specialist weapons can do pretty well, with the ability to take a bunch of flamers AND a couple plasma guns, and/or extra bodies to help fight the tide of bugs can do pretty well. Remember what can fly. Charge them with an assault marine, Stealthsuit, or something of the likes, then force us to either walk back, or try to kill it, all while you get to gun us down with the rest of your army thanks to your heroic sacrifice. One last thing to remember, is that in objective based games (especially arena matches) elite teams will be at a severe disadvantage against tyranids, for the simple reason that they can tarpit you for 4 turns without even breaking a sweat. </div> </div>
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