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Codex - Necrons: /tg/'s 8th Edition
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====Tomb World Gateway==== This unit contains 1 Tomb World Gateway ('''Power Rating 6'''). A Tomb World Gateway is a Battlefield Debris no more large than 5"x8"x10". It must be deployed once both players have finished to set their armies on the table. When a Tomb World Gateway loses its last wound it loses its ''Portal to Homeworld'' and ''Living Structure'' special rules, and becomes a regular Battlefield Debris. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- |'''Tomb World Gateway'''|| - || - || - || - || 9 || 20 || - || - || 3+ |} '''Wargear:''' *Repair Nanoscarabs '''Special Rules:''' *'''Immobile''' *'''Living Structure:''' At the beginning of your turn this model recovers D3 wounds lost previously in the game. *'''Portal to Homeworld:''' After you set up this model, any {{W40kKeyword|Necrons}} units you have not yet set up during deployment, other than fortifications, can be set up on their Tomb World rather than being set up on the battlefield. One unit on the Tomb World can emerge from each friendly Tomb World Gateway at the end of each of your movement phases - Set them up wholly within 3" of the Tomb World Gateway; if the unit is placed within 1" of an enemy unit, it counts as having made a charge move and can attack and fire as normal (if the weapon used are able to shoot while in combat). If all friendly Tomb World Gateways have been destroyed, any units that have not yet arrived from the Tomb World are considered to be slain. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Tomb World Gateway}}, {{W40kKeyword|Building}}
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