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===Lords of War=== ====Abattoir==== This unit contains 1 Abattoir ('''Power Rating: 500'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Abattoir || '''24β''' || '''4+''' || '''2+''' || 18 || 18 || 161-200 || '''6''' || 10 || 2+ || 10000 |- | Abattoir || '''20β || '''4+''' || '''2+''' || 18 || 18 || 121-160 || '''D3+2''' || 10 || 2+ || 10000 |- | Abattoir || '''16β || '''5+''' || '''3+''' || 18 || 18 || 81-120 || '''3''' || 10 || 2+ || 10000 |- | Abattoir || '''12β || '''6+''' || '''4+''' || 18 || 18 || 41-80 || '''D3''' || 10 || 2+ || 10000 |- | Abattoir || '''8β || '''7+''' || '''5+''' || 18 || 18 || 1-40 || '''1''' || 10 || 2+ || 10000 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Lightning Grid''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Lightning Grid''' || 24" || Heavy 24 || 5 || -2 || D3 || This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. |- |'''Empowered Gauss Lightning Grid''' || 36" || Heavy 36 || 6 || -3 || D3+1 || This profile can only be used once the Abattoir reaches the third tier on the ''Altar of Sacrifice'' special rule. This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Giant Tentacles''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''Giant Tentacles''' || Melee || Melee || User || -4 || 3 || Each time an attack is made with this weapon, make 4 hit rolls instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Particle Collider''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Collider (Diffused)''' || 32" || Heavy 2D6 || 8 || -3 || D3+1 || Blast. |- |'''Empowered Particle Collider (Diffused)''' || 48" || Heavy 3D6 || 9 || -4 || 4 || Blast. This profile can only be used once the Abattoir reaches the fourth tier on the ''Altar of Sacrifice'' special rule. |- |'''Particle Collider (Focused)''' || 48" || Heavy 6 || 12 || -4 || D3+3 || - |- |'''Empowered Particle Collider (Focused)''' || 72" || Heavy 9 || 16 || -6 || 9 || This profile can only be used once the Abattoir reaches the fifth tier on the ''Altar of Sacrifice'' special rule. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scarab Swarm''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scarab Swarm''' || Melee || Melee || 3 || - || 1 || Each time the bearer attacks, it makes 20 additional attacks with this weapon and no more than 20 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. For each model killed by an attack made with this weapon, the Abattoir regains one wound lost previously in the game, D3 if the model was a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Vehicle}}, D6 if it was {{W40kKeyword|Titanic}}. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Altar of Sacrifice"> Throughout the course of the battle keep track of how many models this model has slain ({{W40kKeyword|Bikers}} count as 3, {{W40kKeyword|Vehicles}} and {{W40kKeyword|MONSTERS}} count as 7 and {{W40kKeyword|TITANIC}} models count as 30) and consult the table below, each effect is not cumulative: :0-49; '''Hungering Gods:''' Subtract 1 from this model's hit rolls, but add 4β to this model's Movement, advance and charge distances. :50-99; '''Satisfied Thirst:''' This model now knows two powers of the Cβtan and may cast one of them per turn. :100-149; '''Lust for Slaughter:''' This model knows three powers of the C'tan and may cast up to two of them per turn. :150-199; '''Supercharged:''' This model knows four powers of the C'tan and may cast up to three of them per turn. :200+; '''Maximium Power:''' This model knows all the powers of the C'tan and may cast up to five of them per turn. However, the model suffers D6 additional damage whenever it suffers an unsaved wound and you must add 2 to the die to see if it explodes. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Energy Containment Field"> This model has a 4+ invulnerable save. In addition, if this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 3+ the containment grid fails and explodes, each unit within 2D6" suffers 2D6+3 mortal wounds. On a 6 the energy stored inside the Abbatoir bursts out, shattering the ground and violating the very fabric of reality, every unit within 2D6+6" suffers 2D6+6 mortal wounds. If this model has reached the fifth tier on the ''Altar of Sacrifice'' special rule consider every D6 (both for damage and range) as a 6. </tab> <tab name="Floating Fortress"> This model can only be charged by units that can {{W40kKeyword|FLY}} and can only be attacked in the Fight phase by units that can {{W40kKeyword|FLY}}. In addition, unless the attacking unit can {{W40kKeyword|FLY}}, add 12" to the measured distance to determine the range when making shooting attacks against it. Note that this means many short-ranged shooting weapons will not be able to hit this model. </tab> <tab name="Grisly Sight"> Any non-{{W40kKeyword|NECRONS}} unit that has line of sight to this model must subtract 2 from its Leadership characteristic and automatically loses 1 additional model for every roll of 1 during any Attrition test. </tab> <tab name="Harbinger of the End"> This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy models that don't have the {{W40kKeyword|TITANIC}} keyword, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are {{W40kKeyword|TITANIC}}. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. </tab> <tab name="Scarab Repair Swarm"> At the start of your Command phase, this model regains a number of lost wounds equal to the table below. {| class=wikitable |- valign=top ! Remaining W !! Scarab Repair Swarm |- | 161-200 || 6 |- | 121-160 || D6 |- | 81-120 || D3+3 |- | 41-80 || D3 |- | 1-40 || 1 |} </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Abattoir}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Γonic Orb==== This unit contains 1 Γonic Orb ('''Power Rating: 300'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Γonic Orb || '''24β''' || 6+ || '''2+''' || 16 || 18 || 121-150 || '''6''' || 10 || 2+ || 6000 |- | Γonic Orb || '''20β''' || 6+ || '''3+''' || 16 || 18 || 121-150 || '''D6''' || 10 || 2+ || 6000 |- | Γonic Orb || '''16β''' || 6+ || '''3+''' || 16 || 18 || 121-150 || '''3''' || 10 || 2+ || 6000 |- | Γonic Orb || '''12β''' || 6+ || '''4+''' || 16 || 18 || 121-150 || '''D3''' || 10 || 2+ || 6000 |- | Γonic Orb || '''8β''' || 6+ || '''5+''' || 16 || 18 || 121-150 || '''1''' || 10 || 2+ || 6000 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Star Cage''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Star-Cage (Solar Burst)''' || 72" || Heavy 3 || * || * || * || This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. For each attack that hits, roll one D6 for each model in the target unit; on a 3+ that model suffers 3 mortal wounds. |- |'''Star-Cage (Solar Flare)''' || 180" || Heavy 1 || * || -5 || 48 || Attacks made with this weapon always wound on a 2+. Your opponent must subtract 3 from every kind of Save used against attacks from this profile. Each time you roll a wound roll of 6+ for this weapon, the target suffers 6 mortal wounds in addition to any other damage. If this attack hits, roll a die for every unit within 9" of the target; on a 3+ that unit suffers D6 mortal wounds. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Banishment Security Measures"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4-5, each unit within 3D6" suffers 2D6 mortal wounds. On a 6 the security protocols fail to completely banish the compressed star into a pocket dimension, each unit within 36" suffers 18 mortal wounds. </tab> <tab name="Blinding Light"> Non-{{W40kKeyword|Necron}} and non-{{W40kKeyword|Vehicle}} units that have line of sight to this model must subtract 1 from their hit roll each time they attack and may only re-roll hit rolls of 1. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Containment Field"> This model has a 4+ invulnerable save. Each time this model fails a saving throw, roll a D6; on an unmodified roll of 6, this model suffers D6 additional wounds. </tab> <tab name="Living Fortress"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Giant Construct"> This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy models that don't have the {{W40kKeyword|TITANIC}} keyword, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are {{W40kKeyword|TITANIC}}. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. </tab> <tab name="Stellar Gravity Core"> At the start of your Shooting phase, roll a dice for each non-{{W40kKeyword|Necron}} unit that can {{W40kKeyword|Fly}} and is within 24" of this model; on a 4+ that unit suffers 3D3 mortal wounds; double the amount of mortal wounds if the target is a {{W40kKeyword|Aircraft}}. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Γonic Orb}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Fly}} ====Canoptek Leviathan==== This unit contains 1 Canoptek Leviathan ('''Power Rating: 30'''). [[File:Canoptek_Leviathan.jpg|thumb|250px|Canoptek Leviathan soaring the skies (Credits to [https://www.instagram.com/the_warsinger/ The Warsinger])]] {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Leviathan || '''24β''' || 4+ || '''4+''' || 7 || 8 || 13-24 || '''3''' || 10 || 3+ || 600 |- | Canoptek Leviathan || '''20β''' || 4+ || '''5+''' || 7 || 8 || 7-12 || '''D3''' || 10 || 3+ || 600 |- | Canoptek Leviathan || '''16β''' || 4+ || '''6+''' || 7 || 8 || 1-6 || '''1''' || 10 || 3+ || 600 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Banishment Cannon''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Banishment Cannon''' || 24" || Heavy D6 || 14 || -4 || D6 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any normal damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Canoptek Wings''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Canoptek Wings''' || Melee || Melee || User || -3 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Four Gauss Flayer Arrays''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Flayer Array''' || 24" || Rapid Fire 5 || 4 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Flying Construct"> A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model may only be charged by units that can {{W40kKeyword|Fly}}. </tab> <tab name="Hard to Hit"> Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. </tab> <tab name="Living Metal"> See Army Rules - Detachment Rules </tab> <tab name="Particle Shields"> This model has a 4+ Invulnerable save. </tab> <tab name="Thunderbolt Field"> At the end of your Movement phase, roll a die for every enemy unit within 12" of this model; on a 4+ that unit suffers D3 mortal wounds. In addition, roll a die every time this model made a charge move, was charged, or performed a Heroic Intervention; on a 2+ select an enemy unit in Engagement Range of this model, that unit suffers D3 mortal wounds. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Null Prisms"> This model can attempt to deny up to three psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with these can never be targeted or affected by psychic powers in any way. </tab> </tabs> '''Options:''' This model may take the '''Null Prisms''' upgrade - +25 pts. '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Canoptek Leviathan}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Gauss Pylon==== This unit contains 1 Gauss Pylon ('''Power Rating: 24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Gauss Pylon || - || 6+ || '''3+''' || 6 || 8 || 16-30 || - || 10 || 3+ || 475 |- | Gauss Pylon || - || 6+ || '''4+''' || 6 || 8 || 8-15 || - || 10 || 3+ || 475 |- | Gauss Pylon || - || 6+ || '''5+''' || 6 || 8 || 1-7 || - || 10 || 3+ || 475 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Annihilator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Annihilator (Flux Arc)''' || 30" || Rapid Fire 6 || 6 || -2 || 2 || - |- |'''Gauss Annihilator (Focused Beam)''' || 120" || Heavy 2D3 || 16 || -4 || D3+6 || Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 2 to that attack's hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tesla Arc''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Arc''' || 3" || Assault 3D6 || 4 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Advanced Living Metal"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Immobile"> This model cannot move for any reason, except when it is set up using the Teleportation Matrix ability, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its tesla arc can target units that are within 1" of it β its other guns must target other units). In addition, friendly units can still target enemy units that are within 1" of this model. </tab> <tab name="Phase Shift Generator"> All friendly {{W40kKeyword|Necrons}} models receive a 5+ invulnerable save whilst they remain within 6" of this model. </tab> <tab name="Reactor Explosion"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D6 mortal wounds. </tab> <tab name="Teleportation Matrix"> During deployment, you can set this unit up in orbit instead of placing it on the battlefield. During the Reinforcements step of one of your Movement phases, this unit may teleport into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Gauss Pylon that is not within 1" of an enemy unit can teleport away. Remove it from the battlefield - replace it following the rules above. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Gauss Pylon}}, {{W40kKeyword|Artillery}}, {{W40kKeyword|Titanic}} ====Monolith==== This unit contains 1 Monolith ('''Power Rating: 19'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Monolith || '''8" || 6+ || '''3+ || 8 || 8 || 13-24 || '''6''' || 10 || 2+ || 360 |- | Monolith || '''6" || 6+ || '''4+ || 8 || 8 || 7-12 || '''D6''' || 10 || 2+ || 360 |- | Monolith || '''4" || 6+ || '''5+ || 8 || 8 || 1-6 || '''D3''' || 10 || 2+ || 360 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Four Gauss Flux Arcs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Flux Arc''' || 30" || Rapid Fire 3 || 5 || -2 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Particle Whip''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Partcile Whip''' || 36" || Heavy D3+3 || 12 || -3 || D3 || Blast. Roll a die for each enemy unit within 3" of the target unit, on a 5+ it suffers D3 mortal wounds. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Portal of Exile''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Portal of Exile''' || Melee || Melee || User || -3 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Death Descending"> During deployment, you can set up this model in the upper atmosphere instead of placing it on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. </tab> <tab name="Eternity Gate"> In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} unit from your army that is in Strategic Reserves: set up that unit anywhere on the battlefield that it is wholly within 3" of this model and not within Engagement Range of any enemy models. Models in units that are set up using this ability count as having moved a distance in inches equal to their Move characteristic in the Movement phase. </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Hovering"> Distances are measured to and from either this model's hull or its base, whichever is the closest. </tab> <tab name="Living Fortress"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Quantum Shielding"> See Army Rules - Detachment Rules </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace all its four '''Gauss Flux Arcs''' with four '''Death Ray''' - +5 pts./weapon <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Death Ray''' || 24" || Heavy 1 || 9 || -3 || D6 || - |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Monolith}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Quantum Shielding}} ====Obelisk==== This unit contains 1 Obelisk ('''Power Rating: 15'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Obelisk || '''8"''' || 6+ || '''3+''' || 8 || 8 || 15-28 || '''6''' || 10 || 2+ || 300 |- | Obelisk || '''6"''' || 6+ || '''4+''' || 8 || 8 || 8-14 || '''D6''' || 10 || 2+ || 300 |- | Obelisk || '''4"''' || 6+ || '''5+''' || 8 || 8 || 1-7 || '''D3''' || 10 || 2+ || 300 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Four Tesla Spheres''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Sphere''' || 36" || Heavy 6 || 8 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Advanced Living Metal"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Death Descending"> During deployment, you can set up this model in the upper atmosphere instead of placing it on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Gravitic Pulse"> In your Shooting phase, you can select one enemy unit that can {{W40kKeyword|Fly}} and is within 24" of this model. Until the start of your next Shooting phase, halve the Move characteristic of models in that unit. If the selected unit is an {{W40kKeyword|Aircraft}}, roll 2D6: for each point by which the total exceeds that unit's Toughness characteristic, that unit suffers 1 mortal wound. Each unit can only be selected for this ability once per phase. </tab> <tab name="Hovering"> Distances are measured to and from either this model's hull or its base, whichever is the closest. </tab> <tab name="Hovering Sentinel"> In your Movement phase, if this model Remains Stationary, then until the start of your next Movement phase, its Tesla Spheres have a Type of Heavy 8, a Strength characteristic of 9 and a Damage characteristic of 2. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Obelisk}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Titanic}} ====Seraptek Heavy Construct==== This unit contains 1 Seraptek Heavy Construct ('''Power Rating: 18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Seraptek Heavy Construct || '''16"''' || '''4+''' || '''4+''' || 8 || 8 || 15-28 || '''6''' || 10 || 3+ || 360 |- | Seraptek Heavy Construct || '''12"''' || '''5+''' || '''4+''' || 8 || 8 || 8-14 || '''D6''' || 10 || 3+ || 360 |- | Seraptek Heavy Construct || '''8"''' || '''6+''' || '''4+''' || 8 || 8 || 1-7 || '''D3''' || 10 || 3+ || 360 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Singularity Generators''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Singularity Generator''' || 36" || Heavy 3D3 || 8 || -3 || D6 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Titanic Forelimbs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Titanic Forelimbs (Reaping Sweep)''' || Melee || Melee || User || -2 || 2 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |- |'''Titanic Forelimbs (Impaling Strike)''' || Melee || Melee || x2 || -4 || 6 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Detachment Rules </tab> <tab name="Quantum Shielding"> See Army Rules - Universal </tab> <tab name="Transdimensional Explosion"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4-5 it explodes, and each unit within 2D6" suffers D6 mortal wounds; on a 6 it explodes and breaches the transdimensional barrier, and each unit within 3D6" suffers D6+3 mortal wounds. </tab> <tab name="Unstoppable Colossus"> When this model moves (including when it Falls Back), it can move over {{W40kKeyword|Infantry}}, {{W40kKeyword|Beast}} and {{W40kKeyword|Swarm}} models as if they were not there, though it must end its move more than 1" from any enemy units. This model can Fall Back in the Movement phase and still shoot and/or charge in the same turn. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its two '''Singularity Generators''' with two '''Synaptic Obliterators''' and two '''Transdimensional Projectors''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Synaptic Obliterator''' || 72" || Heavy D3 || 16 || -4 || 6 || Each time an attack is made with this weapon a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any normal damage. |- |'''Transdimensional Projector''' || 24" || Heavy D6 || 6 || -3 || 2 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Seraptek Heavy Construct}}, {{W40kKeyword|Titanic}} ====Szarekh, the Last Silent King==== This unit contains 1 Szarekh, the Last Silent King and 2 Triarchal Guards ('''Power Rating: 10'''). Only one of this unit can be included i your army. You cannot include this unit if your army already includes The Triarch. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Szarekh || 6" || 2+ || 2+ || 5 || 6 || 8 || 5 || 10 || 3+ || 210 |- | Triarchal Guard || 10" || 2+ || 2+ || 5 || 5 || 5 || 4 || 10 || 3+ || free |} '''Wargear (Szarekh):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sceptre of Eternal Glory''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sceptre of Eternal Glory''' || Melee || Melee || +4 || -3 || 2 || - |- |'''Sceptre of Eternal Glory''' || 24" || Assault 3 || 8 || -3 || 2 || - |}</div> </div> '''Wargear (Triarchal Guard):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Dispersion Shield''' <div class="mw-collapsible-content"> '''Dispersion Shield:''' A model equipped with a Dispersion Shield has a 4+ invulnerable save. In addition, add 1 to armor saving throws made for that model. Each time you roll an unmodified 6 for this model's invulnerable saving throw, the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of the Oath''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Oath''' || Melee || Melee || +1 || -3 || 3 || - |- |'''Staff of the Oath''' || 12" || Assault 2 || 6 || -3 || 3 || - |}</div> </div> '''Special Rules (Szarekh):''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="My Will Be Done"> In your Command phase, you can select one friendly {{W40kKeyword|Necrons}} unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Phaeron of Phaerons"> This model can use its My Will Be Done two additional times per turn. In addition, each time a {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit within 6" of this model makes an attack, you can re-roll the hit roll. </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> <tab name="Silent King"> If your army is Battle-forged, Szarekh must be your army's Warlord. You receive 3 additional Command points if Szarekh is your Warlord. </tab> <tab name="Supreme Living Metal"> At the start of your Command phase, each model in this unit regains 3 lost wounds. In addition, this model cannot lose more than 4 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="Transtemporal Force Field"> This model has a 4+ invulnerable save. </tab> <tab name="Voice of the Triarch"> Once per battle, at the start of any turn, if Szarekh is on the battlefield he can alter your command protocols. If he does, select one command protocol, that protocol becomes active instead of the one already in action. </tab> </tabs> '''Special Rules (Triarchal Guard):''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Shield of the Phaeron (Aura)"> Szarekh and his two Triarchal Guards all count as different units although the two Triarchal Guards must always be within 3" of Szarekh. While Szarekh is within 3" of this unit, enemy units cannot target it with ranged weapons. In addition, if this model performs a Heroic Intervention against an enemy unit that charged Szarekh within 3" of this unit, the enemy unit may only attack this unit instead of Szarekh. When doing so, add 2 to the Attacks characteristic of models in this unit. If slain, the two Triarchal Guards do not count towards any sort of Agenda or Mission rule. If Szarekh is slain, remove the two Triarchal Guards too. </tab> <tab name="Supreme Living Metal"> At the start of your Command phase, each model in this unit regains 2 lost wounds. In addition, when the reanimation protocols of this unit are activated, add three dices to the reanimation protocols pool for each model that is attempting to reanimate. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: ::'''The Last of the Silent Kings:''' When assigning command protocols for the battle, you can select any protocol for any number of battle rounds up to the fifth. '''Keywords (Szarekh):''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Silent King}}, {{W40kKeyword|Szarekh}}, {{W40kKeyword|Phaeron}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Supreme Commander}}, {{W40kKeyword|Dynastic Agent}}, {{W40kKeyword|Character}} '''Keywords (Triarchal Guard):''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Silent King}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Triarchal Guard}}, {{W40kKeyword|Dynastic Agent}}, {{W40kKeyword|Character}} ====Tesseract Vault==== This unit contains 1 Tesseract Vault ('''Power Rating: 23'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tesseract Vault || '''8"''' || 6+ || '''3+''' || 8 || 8 || 16-30 || '''6''' || 10 || 2+ || 450 |- | Tesseract Vault || '''6"''' || 6+ || '''4+''' || 8 || 8 || 9-15 || '''D6''' || 10 || 2+ || 450 |- | Tesseract Vault || '''4"''' || 6+ || '''5+''' || 8 || 8 || 1-8 || '''D3''' || 10 || 2+ || 450 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Four Tesla Spheres''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Sphere''' || 36" || Heavy 6 || 8 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Advanced Living Metal"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Hovering"> Distances are measured to and from either this model's hull or its base, whichever is the closest. </tab> <tab name="Tesseract Prison"> This model doesn't count as having the {{W40kKeyword|C'tan Shard}} keyword for the purpose of the ''Dynastic Agents and Star Gods'' Detachment Ability. </tab> <tab name="Transtemporal Force Field"> This model has a 4+ invulnerable save. </tab> <tab name="Vengeance of the Unchained"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ the Transcendent Cβtan contained within takes their vengeance, and each unit within 2D6" suffers D6 mortal wounds. </tab> </tabs> '''Powers of the C'tan:''' This model knows four C'tan Power selected from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use a number of C'tan Powers it knows equal to the number in the table below. It cannot use the same C'tan Power more than once per turn. {| class=wikitable |- valign=top ! Remaining W !! Powers of the C'tan |- | 16-30 || 3 |- | 9-15 || 2 |- | 1-8 || 1 |} '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|C'tan Shard}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Tesseract Vault}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Titanic}} ====The Triarch==== This unit contains 1 Dias of Dominion and 2 Triarchal Menhir ('''Power Rating: 23'''). Only one of this unit can be included in your army. You cannot include this unit if your army already includes Szarekh, the Last Silent King. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Dias of Dominion || '''8"''' || 2+ || 2+ || 5 || 7 || 9-16 || '''6''' || 10 || 3+ || 450 |- | Dias of Dominion || '''6"''' || 2+ || 2+ || 5 || 7 || 5-8 || '''4''' || 10 || 3+ || 450 |- | Dias of Dominion || '''4"''' || 2+ || 2+ || 5 || 7 || 1-4 || '''3''' || 10 || 3+ || 450 |- | Triarchal Menhir || 8" || 6+ || 2+ || 5 || 7 || 5 || 1 || 10 || 3+ || free |} '''Wargear (Dias of Dominion):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sceptre of Eternal Glory''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sceptre of Eternal Glory''' || Melee || Melee || +4 || -3 || 2 || - |- |'''Sceptre of Eternal Glory''' || 24" || Assault 3 || 8 || -3 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scythe of Dust''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of Dust''' || Melee || Melee || +3 || -4 || 3 || Each time the bearer attacks, it makes 4 additional attack with this weapon and no more than 4 attacks can be made with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of Stars''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Stars''' || Melee || Melee || User || -2 || 1 || Each time the bearer attacks, it makes 3 additional attack with this weapon and no more than 3 attacks can be made with this weapon. |- |'''Staff of Stars''' || 24" || Assault 9 || 6 || -2 || 1 || - |}</div> </div> '''Wargear (Triarchal Menhir):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Annihilator Beam''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Annihilator Beam''' || 36" || Heavy 1 || 12 || -4 || 6 || - |}</div> </div> '''Special Rules (Dias of Dominion):''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="My Will Be Done"> In your Command phase, you can select one friendly {{W40kKeyword|Necrons}} unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Noctilith Beacon"> This model can attempt to deny two psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|Psyker}}. In addition, this model can never be targeted or affected by psychic powers in any way. </tab> <tab name="Obeisance Generators"> At the start of the Fight phase, if there are any enemy units within Engagement Range of Szarekh, then until the end of the phase, those units cannot fight until after all other eligible units from your army have done so. </tab> <tab name="Phaeron of Phaerons"> This model can use its My Will Be Done two additional times per turn. In addition, each time a {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit within 6" of this model makes an attack, you can re-roll the hit roll. </tab> <tab name="Phaeron of the Blades (Aura)"> While a friendly {{W40kKeyword|Necron}} {{W40kKeyword|Core}} unit is within 6" of Szarekh, each time a melee attack is made by a model in that unit, you can re-roll the wound roll. </tab> <tab name="Phaeron of the Stars (Aura)"> While a friendly {{W40kKeyword|Necron}} {{W40kKeyword|Core}} unit is within 6" of Szarekh, each time a ranged attack is made by a model in that unit, you can re-roll the hit roll. </tab> <tab name="Preservative Auto-torpor"> If Szarekh has 8 or fewer wounds remaining, it cannot make attacks with its Staff of Stars and loses the ''Phaeron of the Stars'' ability. If Szarekh has 4 or fewer wounds remaining, it cannot make attacks with its Scythe of Dust and loses the ''Phaeron of the Blades'' ability. </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> <tab name="Silent King"> If your army is Battle-forged, Szarekh must be your army's Warlord. You receive 3 additional Command points if Szarekh is your Warlord. </tab> <tab name="Advanced Living Metal"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Transtemporal Force Field"> This model has a 4+ invulnerable save. </tab> <tab name="Triarchal Menhir"> While this unit contains any Triarchal Menhirs models, it does not count as a {{W40kKeyword|Character}} for the purposes of the Look Out, Sir rule, and each time an attack successfully wounds this unit, that attack must be allocated to one of those models. The destruction of Triarchal Menhirs is ignored for the purposes of Morale tests. If Szarekh is ever destroyed, any remaining Triarchal Menhirs in this unit are also destroyed. </tab> <tab name="Vengence of the Enchained"> If Szarekh is destroyed, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Voice of the Thriarch"> Once per battle, at the start of any turn, if Szarekh is on the battlefield he can alter your command protocols. If he does, select one command protocol, that protocol becomes active instead of the one already in action. </tab> </tabs> '''Special Rules (Triarchal Menhir):''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Advanced Living Metal"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> </tabs> '''Powers of the C'tan:''' The DIas of Dominion knows one C'tan Power from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use the C'tan Powers it knows. '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: ::'''The Last of the Silent Kings:''' Friendly {{W40kKeyword|Necrons}} units within 12" of this model benefit from both directives of the active command protocols instead of only one. '''Keywords (Dias of Dominion):''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|The Silent King}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Szarekh}}, {{W40kKeyword|Phaeron}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Supreme Commander}}, {{W40kKeyword|Dynastic Agent}} '''Keywords (Triarchal Menhir):''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|The Silent King}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Triarchal Menhir}}, {{W40kKeyword|Dynastic Agent}} ====Tomb Harvester==== This unit contains 1 Tomb Harvester ('''Power Rating: 60'''). [[File:Tomb_Harvester.jpg|thumb|240px|Tomb Harvester harvesting the leftovers of a gruesome battle (Credits to [https://www.instagram.com/the_warsinger/ The Warsinger])]] {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tomb Harvester || '''24β''' || '''4+''' || '''4+''' || 9 || 10 || 26-50 || '''6''' || 10 || 2+ || 1200 |- | Tomb Harvester || '''18β''' || '''4+''' || '''4+''' || 9 || 10 || 13-25 || '''D6''' || 10 || 2+ || 1200 |- | Tomb Harvester || '''12β''' || '''5+''' || '''5+''' || 9 || 10 || 7-12 || '''3''' || 10 || 2+ || 1200 |- | Tomb Harvester || '''6β''' || '''6+''' || '''6+''' || 9 || 10 || 1-6 || '''D3''' || 10 || 2+ || 1200 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Canoptek Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Canoptek Claws''' || Melee || Melee || x2 || -5 || D3+6 || If a {{W40kKeyword|VEHICLE}} or {{W40kKeyword|MONSTER}} that doesn't have the {{W40kKeyword|Titanic}} keyword is slain by this weapon, pick an enemy unit within 12" of the bearer and roll a D6. On a 4+ that unit suffers D6 mortal wounds. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Heat Cannon Devastator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heat Cannon Devastator (Dispersed)''' || 18" || Heavy 3D6 || 6 || -2 || 2 || Each time an attack is made with this weapon, that attack automatically hits the target. |- |'''Heat Cannon Devastator (Focused)''' || 36" || Heavy 6 || 14 || -4 || 6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of 9. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Particle Beamers''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Beamer''' || 18" || Assault 6 || 5 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Synaptic Annihilators''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Synaptic Annihilator''' || 96" || Heavy D6 || 10 || -4 || 5 || Each time an attack is made with this weapon a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any normal damage. |}</div> </div> '''Special Abilities:''' <tabs> <tab name="Advanced Living Metal"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Canoptek Forge"> Each time this model kills a {{W40kKeyword|Vehicle}} in the Fight phase, this model gains one ''Material Token''. At the beginning of your turn, you may expend any number of Tokens to produce a Canoptek unit. Choose one of the following and then roll a die; if the result is equal or higher the unit is spawned, place it within 6" of this model; if the roll fails, this model suffers D3 mortal wounds. The units spawned by this rule count as reinforcements for all intents and purposes. ::'''-Canoptek Scarabs (X Tokens)''' ::'''-Canoptek Spyder (2 Tokens/model)''' ::'''-Canoptek Acanthrites (2 Tokens/3 models)''' ::'''-Canoptek Wraiths (2 Tokens/3 models)''' ::'''-Canoptek Tomb Stalker (3 Tokens/model)''' ::'''-Canoptek Tomb Sentinel (3 Tokens/model)''' </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Necrodermis Repair System"> At the end of your Movement phase, this model can repair a single {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Vehicle}} within 1". That model regains D6 wounds lost earlier in the battle. A model can only be repaired once per turn. </tab> <tab name="Titanic Containment Field"> This model has a 4+ invulnerable save. In addition, if this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Towering Construct"> A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Null Prisms"> This model can attempt to deny up to three psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with these can never be targeted or affected by psychic powers in any way. </tab> </tabs> '''Options:''' This model may take the '''Null Prisms''' upgrade - +25 pts. '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Tomb Harvester}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Tomb Jackal==== This unit contains 1 Tomb Jackal ('''Power Rating: 250'''). Each Tomb Jackal contains 1 Tomb Jackal and 1 Storm Pyramid. [[File:Tomb_Jackal.jpg|thumb|200px|A Tomb Jackal overlooking the battlefield for targets to smite (Credits to [https://www.instagram.com/the_warsinger/ The Warsinger])]] {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Storm Pyramid || - || - || - || - || 16 || 20 || - || - || 2+ || free |- | Tomb Jackal || '''20"''' || '''4+''' || '''2+''' || 14 || 16 || 61-80 || '''6''' || 10 || 2+ || 5000 |- | Tomb Jackal || '''16β''' || '''4+''' || '''3+''' || 14 || 16 || 41-60 || '''D6''' || 10 || 2+ || 5000 |- | Tomb Jackal || '''12β''' || '''5+''' || '''4+''' || 14 || 16 || 21-40 || '''3''' || 10 || 2+ || 5000 |- | Tomb Jackal || '''8β''' || '''6+''' || '''5+''' || 14 || 16 || 1-20 || '''D3''' || 10 || 2+ || 5000 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Six Particle Whips''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Partcile Whip''' || 36" || Heavy D3+3 || 12 || -3 || D3 || Blast. Roll a die for each enemy unit within 3" of the target unit, on a 5+ it suffers D3 mortal wounds. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Six Tesla Destructors''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Storm Pyramid''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Storm Pyramid (Wave)''' || 24"-60" || * || 6 || -2 || 1 || When using this weapon profile, for every non-{{W40kKeyword|Necron}} model that is inside this weapon's range its unit automatically suffers one hit with this profile. |- |'''Storm Pyramid (Dispersed)''' || 24"-120" || Heavy 2D6 || 8 || -4 || 3 || - |- |'''Storm Pyramid (Focused)''' || 24"-360" || Heavy 3 || 16 || -5 || D3+6 || Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Titanic Limbs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Titanic Limbs''' || Melee || Melee || User || -3 || 3 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Gauss Exterminators''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Exterminator''' || 48" || Heavy 2 || 12 || -4 || D6 || Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 2 to that attack's hit roll. |}</div> </div> '''Special Rules''': <tabs> <tab name="Advanced Living Metal"> At the start of your Command phase, each part of this model regains D3 lost wounds. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Energy Core Failure"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D3+6 mortal wounds. </tab> <tab name="Macro-Gravitational Killer"> If this model did not Advance or Fall Back and hasn't shot with its Storm Pyramid in this Shooting phase, it can use this ability. Select a unit that is directly below this model and roll a dice; if the result is equal or higher than that unit's highest Armor Save value, the unit suffers 4D6 mortal wounds. </tab> <tab name="Storm Pyramid"> The Storm Pyramid provides the following three additional abilities: Gravitational Well, Null Zone and Quantic-Void Shields. When this component drops below 10 wounds, choose one of these three abilities; the effects of that ability immediately stop being applied. When this component drops below 5 wounds, choose one of the remaining two abilities; the effects of that ability immediately stop being applied. As soon as this component reaches 0 wounds the Tomb Jackal may no not fire its Storm Pyramid or use its ''Macro-Gravitational Killer'' special rule anymore. In addition, roll a die; on a 4+ the Tomb Jackal suffers D6 mortal wounds. ::'''-Gravitational Well:''' At the start of your Shooting phase, roll a dice for each enemy unit that can {{W40kKeyword|Fly}} and is within 18" of this model; on a 4+ that unit suffers 3D3 mortal wounds. ::'''-Null Zone:''' This model can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 6 from Psychic tests and Deny the witch tests they take for each model with this ability that is within 12" of them. ::'''-Quantic-Void Shields:''' Each time this model fails a saving throw, roll a D6. If the result is equal or less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage and you then roll a 3 or less the damage is ignored). This also provides a 4+ save against mortal wounds. </tab> <tab name="Tesla Amplifier"> When friendly {{W40kKeyword|<Dynasty>}} unit within 12" of this model shoots with weapons from the ''Tesla Weapons'' list, consider their hit roll as 1 point higher to see if the weapons special effect triggers. </tab> <tab name="Towering Construct"> A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Tomb Jackal}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Tsara'noga, the Outsider==== This unit contains 1 Tsara'noga ('''Power Rating: 60'''). Only one of this model may be incuded in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tsara'noga || 12" || 2+ || 2+ || 9 || 8 || 24 || 4 || 10 || 3+ || 1200 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-God's Maw''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''God's Maw''' || Melee || Melee || User || -4 || 9 || Each time the bearer attacks, it makes 1 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Invulnerable saves may not be taken against wounds inflicted by this weapon. If this weapon kills a model with a Wounds characteristic of 6 or more, Tsara'noga heals D3 wounds it had previously lost. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tendrils of the Banished''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tendrils of the Banished (Flurry of Madness)''' || Melee || Melee || User || -2 || 3 || Each time an attack is made with this weapon, make 3 hit rolls instead of 1. |- |'''Tendrils of the Banished (Breaking Slash)''' || Melee || Melee || x2 || -4 || 6 || Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Echoes of the Swallowed"> At the start of each of your turn, roll a D6 and consult the table below. Each effect remains until the beginning of your next turn. :'''-1) Tormented Screams:''' Add D3 to this model's attack characteristic. :'''-2) Deceiving Whispers:''' Choose one enemy unit within 18" of this model, that unit must subtract 1 from all its hit rolls. :'''-3) Incorporeal Voice:''' Instead of moving this model like normally, chose a point on the battlefield; remove this model and place it as close as possible to that point. If this brings Tsara'noga within 1" of an enemy unit, it counts as having charged and can fight as normal. :'''-4) Ground-shacking Truth:''' Roll a die at the end of both the Shooting and Fight phase for each unit within 12" of this model. On a 2+ that unit suffers 2D3 mortal wounds, 4D3 on a 4+, 8D3 on a 6. :'''-5) Piercing Lies:''' The damage dealt by Tsara'noga is converted into mortal wounds. :'''-6) Frenzy Rampage:''' Add 3 to this model's attack characteristic and movement, advance and charge distances. This model can charge even if it advanced in its previous movement phase but it has to move towards the nearest unit (even if friendly) and to attack it (even if friendly) </tab> <tab name="Stellar Deity"> Enemy units do not receive a bonus to their saving throws for being in cover whilst they are within 18" of this model. Also, at the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Superior Necrodermis"> This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="Transcendent Madness"> Each time a unit that has line of sight to this model has to take a Leadership or Morale test, consider its Leadership characteristic equal to 5 unless it was already lower than that. In addition, non-{{W40kKeyword|Necron}} units are forced to take said tests, regardless of any special rule or stratagem. </tab> </tabs> '''Powers of the C'tan:''' This model knows the ''Sanity Swallower'' C'tan Power and all other C'tan Powers from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use all of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. '''Keywords:''' *Faction: {{W40kKeyword|C'tan Shard}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Tsara'noga the Outsider}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Monster}}
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