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===ES Campaign Additions=== <tabs> <tab name="Tac Ops"> *'''Reputation to Maintain:''' Revealed when either {{W40kKeyword|Leader}} first shoots or fights. Both leaders must now keep a "negotiation" tally for each wound they inflict for the game. You gain 1 VP if you deal 12+ wounds, with a second coming if you beat the enemy's tally. *'''Claim for House Vhane:''' Revealed during the first turning point. Your enemy marks one objective that can't be permanently removed. You win 1 VP if you take this objective at the end of any turn and score a second if the game ends with you claiming the objective. *'''Investigate the Motive Force:''' A Tac Op dedicated to your Lectro-Maester. He gains a new action he can take when he controls an objective outside of your DZ. Score 1 VP if you investigate two different objectives, and another VP for any more. </tab> <tab name="Spec Ops - Eliminate Obstacles"> ''Note - This counts as the Elimination Spec Op for terms of repeating'' #''Remove Support'': Finish five games where you scored VP from the Claim for House Vhane, Reputation to Maintain or Challenge Tac Ops. #''Final Blow'': Finish one last game where you win VP through the Headhunters Tac Op. Completing this Spec Op scores 5 XP for the operative that finished the Tac Op and another 5 XP to share among your other operatives. In addition, all operatives can immediately pass any Casualty and Recovery checks. </tab> <tab name="Spec Ops - Glory and Profit"> ''Note - This counts as the Extraction Spec Op for terms of repeating'' #''Investigate Sources'': Finish five games where you scored VP from the Investigate Motive Force, Upload Signal Beacon or Upload Viral Code Tac Ops. #''Retrieve Prize'': Finish one last game where you score VP from the Retrieval Tac Op. Completing this Spec Op scores either 1 RP and 5 XP for either Elucia Vhane or the Lectro-Maester. In addition, you can pick between a piece of Rare Equipment or increasing your asset capacity by one. </tab> <tab name="Battle Honors"> #'''Loyal to House Vhane:''' Whenever this operative is within 6"/pentagon of Elucia Vhane, you auto-score one hit. Big question is if the boss can use this on herself...? #'''Close-Quarters Composure:''' Any shots against enemies within 6"/pentagon gain No Cover. Excellent on the Voidmaster and Elucia. #'''Voidmaster's Commendation:''' All guns gain Balanced. #'''Discretionary:''' This operative can use the Daring ploy for free once per game. #'''Veteran of the Frontier:''' Whenever this operative is over 3"/square from any friendly operatives and an enemy within 6"/square shoots them, one save can be upgraded to a critical save to block out a lucky crit. #'''Well Prepared:''' Pick one item. Any operative with this Battle Honour that can take this item can do so at a 1 EP discount. </tab> <tab name="Requisition"> *'''Negotiate (1 RP):''' When you finish a Spec Op, you can replace one of the rewards you get for completing it for one from another Spec Op you have access to so long as it doesn't give RP or anything you'd already have gotten. Great for spinning any Spec Op to your direct advantage. *'''Hand-Picked Retinue (1 RP):''' When you have Elucia Vhane at Ace rank or higher, you can hire a new {{W40kKeyword|Navis}} operative (the Voidsmen, Canid or Voidmaster) with 6 XP right off the bat. Excellent in bouncing back from losing some of your most important linemen. *'''Trade (1 RP):''' This lets you either swap off one asset for another or trade off any amount of non-rare equipment for extra gear of equal or lesser value. Why would you want this? Because this lets you do tricks that would normally only be possible once you've maxed out your assets. </tab> <tab name="Assets"> *'''Envoy Strategium:''' You get four uses of Warrant of Trade. *'''Fleet Uplink Booster:''' Allows you to use the same fleet asset for two consecutive turns once per game, only needing to wait one turn before firing again. *'''Family Chronicle:''' Whenever Elucia Vhane gains a rank, you can share an amount of XP equal to twice her rank among all of the operatives. </tab> <tab name="Rare Equipment"> #'''Archaeotech Grenade (4 EP):''' A super grenade with Lethal 4+. While its damage is poor, crits deal MW4, which is a lot more than you'd expect and it pops through any armor. #'''Decksweeper (3 EP):''' Voidsman only. Their gun gains the Relentless rule for more re-rolls. #'''Medicae Servo-Unit (2 EP):''' Rejuvenat Adept only. This expands the range of their wound-restoration ability to anyone within 6"/pentagon of them rather than adjacent models. #'''Aggression Serum (2 EP):''' Canid only. This angers the dog, as it now ignores any movement penalties and gains Relentless on their bite, making combat a bit less of a hassle. #'''Relic Voltagheist Generator (4 EP):''' Lectro-Maester only. Gain a 3++ Invuln save, huzzah. #'''Support Uplink (1 EP):''' Allows this operative to be a vector for the support assets, even if they aren't anything that would normally be allowed to do so. </tab> </tabs>
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