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====Puppet Clans==== Starkly contrasting the great peaks and warm regions Flickfowl possesses, the southwestern regions are a grim and cheerless place. Relentless storms constantly chip away at the stone cliffs, mysterious creatures stalk the lands, presenting a stark contrast from the eastern Kangoo Tribes. Only savages would deign this land fit to live in, and savages there were as many tribes of foolhardy warriors call these lands home. Initially they attempted to hunt the animals found within the mainland and the 4 large islands dotting the coast yet the prey quite often snuck off into the mist. Raiding soon became a far more viable option for these tribesmen to partake in so they found the mightiest and most brutish among them, named them the leader and set sail crossing the coast. Raiding proved a perfect alternative to hunting as they attacked small towns, large ones were to be avoided as they surely would be repelled. Even with their new lifestyle, the tribesmen hungered for more. They could not travel far as they dwelled in among the most distant regions a man could live in and the demand for food and supplies kept increasing. This came to a head when they discovered a mysterious sort of tower hidden right in the center of the three southwest islands. A presence seemed to beckon them towards it as they opened the heavy door to enter, unknowingly removing a seal that had been placed there for good reason. The spirit they released immediately broke free and his malevolent presence addled the minds of the unfortunate clansmen who had entered the tower. Soon their minds warped to the point where they could understand what the entity had to say, it knew their desires and claimed that it could fulfill them. The clansmen cheerily returned home informing the tribes to meet this entity and hear what it had to say. The next day the entire population of the land had come forth to see what the spirit could do that would allow them to see the farthest lands and take the most exotic of spices for themselves. They were shown a marvelous and psychedelic sea, claimed to be a part of the aether and if one travelled through, they could enter whatever part of the world pleased them as long as they had the right coordinates. Pleased to hear this the tribes pledged eternal loyalty to the spirit, and unknowingly began the process of becoming thralls. Thrall meant slave in the tribes language and as they entered the sea of souls as this parallel world was dubbed, their minds became filled with dark thoughts and started lapsing into random fits of madness. Mortal beings were not meant to be here and they quickly lost the little sanity they had left, and the spirit chuckled as its plan had been finished. These wretches of former men were now his slaves and he would send them to raid for an eternity. Now, twisted ships appear at small towns and mutated monstrosities disembark to loot and pillage. Unfortunate souls who get captures are fed to the thralls master and before the proper authorities can arrive, the ships have already left in the mist. Military: Being a nomadic horde, with no clear homeland minus the south of Flickfowl, when they occasionally return to it the Puppet Clans have a very disorganized military. Each longship is filled with crazed wretches who hurl themselves into the nearest fight and each have some sort of bizarre mutation, like tentacles or claws for arms or two heads. These berserkers primarily comprise their forces with gibbering wizards in the back instinctively using dark aether channeling to poison the land and bring devastation. Following them are unholy, animalistic beasts which may have formerly been clansmen or monsters they brought with them.
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