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====Master Hierophant==== Druids, while capable of harnessing the power of nature itself, are not aware of just how interconnected the energy of all live is. Those that reach the rank of '''Master Hierophant''' realize that the primal spirits are but the latent power hidden in all living things, just like the elements. Though these powerful druids know how to hybridize primal and elemental magic, they are also very aware that being careless with this power could also spell the undoing of reality. This Epic Destiny appeared in [[Dragon Magazine]] #396 in the "Class Acts: Hierophant Druids" article and is only available to ''Druids''. At 21st level, you get the ''Epic insight'' feature, gaining +2 to Wisdom and one other ability score and becoming fluent in Primordial. At 24th level, you reach the ''Epic Transcendence'' feature. You are now immune to aging and disease. You also gain the power once each encounter to enter suspended animation. You can no longer act, but you gain regeneration 5 and the ability to make a save at the start and end of each turn until the encounter ends or you decide to stop it. At 26th level, you gain the '''Elemental Transmogrification''' daily utility power. You can turn into a huge elemental of one type: ::*Air: You now only have a hovering fly speed of 10 and can turn invisible whenever nobody is next to you until you attack. ::*Earth: You take -1 to speed but gain a burrow speed of 5 and can phase through earth. ::*Fire: You gain +4 to speed and a clumsy fly speed of 6. Whenever you're hit, all nearby foes take 10 fire damage. ::*Water: You are aquatic with a swim speed of 6. You also get +2 to hit non-aquatic enemies in water and the ability to slide enemies when you get hurt. At 30th level, you gain the ''Elemental Ascension'' feature, letting you take two types whenever you use Elemental Ascension and immediately giving you 50 HP the first time you hit 0 HP each day.
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