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===ES Units=== Your Security/Recon kill team '''must''' take 10 the following, you don't get to pick or customize: *1 Elucia Vhane *1 Canid *1 Death Cult Executioner *1 Lectro-Maester *1 Rejuvenat Adept *1 Voidmaster *4 Voidsmen, three with a lasgun and one with a rotor cannon *'''Elucia Vhane (Combat, Marksman, Scout):''' Madam Vhane got a bit more of a combat edge to her this edition, as she not only gets a 4++ save, but also a free fight or shoot option each turn, complete with one re-roll to hit when attacking an enemy who has been damaged. This isn't just dressing either, as she's got both a sword-cane that gets some wicked crits on a Lethal 5+ as well as an heirloom pistol with decent damage, P1 and Indirect but limited by its range. On top of this is also her single-use super short-range Digital Laser, which requires Lethal 3+ in order to trigger and deal MW2 - it's not much but it can give you a guaranteed death blow against an enemy. *'''Canid (Combat, Scout):''' Yes, you have a pupper on your team. One with 6 wounds and a 4-circle movement speed. While it can't take most equipment and can't perform most objective actions, it can spend a special action to move and Pick Up something like the kroothound and has an easier time with movement actions. **This dog is a very good boy. He can take blows for other operatives if they're engaged with the same enemy in combat and can counter-charge if an enemy charges an operative within 3"/square of the canid. Man's best friend won't rest until the enemies of man are stopped. *'''Death Cult Executioner (Combat, Scout):''' A genuine killing machine with APL3, a 5++ Invuln and 6+ FNP. Her power sword is as dangerous as any other, but she can also automatically use a successful hit in melee to instead parry an enemy attacker. Aside from that, she also has a mask-mounted dartgun that does poor damage and has limited range, but Lethal 5+ and Stun give it some use. Best of all is her special action that lets her switch her order at any point. This can be very useful for blasting out of cover in order to kill the enemy or for falling back and becoming invisible. *'''Lectro-Maester (Staunch, Marksman):''' The resident electro-priest of the retinue, this guy only gets a decent Voltaic Pistol for combat, short-ranged but with okay damage and Rending with Splash for some coverage. His value lies in his support assets, as he spends one less AP for objective actions and the ability to let friendly operatives within 2 circles re-roll a save. **He gets two mutually exclusive special actions, both of which are now free thanks to the Q4 2022 Balance Dataslate. One of them lets him electrocute one enemy performing an objective action within 2 circles, dealing d6 MW. The other amps up his pistol with Lethal 4+, making those splashes a bit more reliable. *'''Rejuvenat Adept (Staunch, Scout):''' Your dedicated medic of the lot, armed with a laspistol and a pretty gnarly scalpel claw with Rending. Alongside the emergency revival action typical of most medic types (such as the Veteran Medic and Pathfinder Medic) that costs 1 AP from both healer and patient, you also get a special action that restores d3+3 wounds to a nearby operative and an aura that lets operatives within 6"/pentagon ignore the Injured status. *'''Voidmaster (Staunch, Marksman):''' A support leader for your Voidsmen. Any Voidsmen within two circles add Balanced to their guns, which is especially handy on the split-firing Rotor Cannon. While not very tanky at 8 wounds with a 5+ save, he does have a once-per-game ability to negate damage from one attack. **Just like the Voidsmen, the Voidmaster has no place in combat. All he has is a laspistol and a shotgun with an absolutely devastating close-range profile and an average long-range profile. While he can fire either on any turn, he has a special action that lets him fire the laspistol and shotgun at the same time if there's an enemy within close range. *'''Voidsman (Staunch, Marksman):''' Essentially guardsmen. Three of them come with lasguns, complete with all the things you can do with them, but a fourth comes with a rotor cannon, a Heavy gun that has slightly better damage with Relentless and Fusillade to spread that firepower across multiple foes.
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