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===GSC Ranged Weapons=== *'''Autogun:''' Free with 24" range Rapid Fire 1 *'''Autopistol:''' Default S3 pistol for all Hybrid models. *'''Blasting Charge:''' Comes free with each Hybrid model. Only 1 can be thrown a Battle Round but ignores long range penalty. *'''Bolt Pistol:''' Free S4 upgrade to your Neophyte Leader's Autopistol. *'''Demolition Charge:''' Special Wargear for your Acolyte Hybrids. S8 AP-3 D3 D. Each demolition charge can only be used once per game. *'''Flamer:''' The standard flamer with all the auto-hitting goodness you have come to expect. Doesn't care about all your -1 to hit, and can be fired after advancing to help get it into range. Even better in the hands of a Demolition specialist. *'''Grenade Launcher:''' A assault Weapon that fires Krak and Frag Grenades *'''Hand Flamer:''' A flamer in pistol form, albeit at 1 point less strength. Still useful for softening up enemies in melee, and it autohits. *'''Heavy Stubber:''' A long range gun, the stubber can be thought of as a 3 shot bolter with Heavy. With a short range of 18" it can be surprisingly accurate, and weight of dice can get through armour where quality (or lack thereof) failed. *'''Mining Laser:''' Heavy 1 S9 AP-3 D6 damage. Only one shot with it, but it's still enough to reliably wound a Plague Marine. *'''Seismic Cannon:''' Two firing modes: Long-wave, which is Heavy 4 24" S3 AP0 1 D, and Short-wave, which is Heavy 2 12" S6 AP-1 2 1 D. Both of them become AP-4 on a wound roll of 6. *'''Shotgun:''' Free with 12" range Assault 2. Goes from S3 to S4 when 6" away from your target. *'''Web Pistol:''' The other pistol upgrade for your Neophyte Leader. Offers D3 shots at S3, against the target's Strength or Toughness (whichever is lowest). *'''Webber:''' A S4 D3 Assault weapon that has an 18 " range. Available as an upgrade to your Neophyte gunners. Wounds in the same manner as the Web Pistol above.
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