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====Desert Elves of Arqilis-Malkor (Copper Plains, Deep Desert, Crescent Islands, Sultanate of Miqdaad, Second Empire)==== History: The Desert Elves, or the Litsequendi as they call themselves in their own language are a relatively young branch of the elves. Being leftover colonists from the peak of the Sartyrian empire, they have spread across Flickfowl offering their services as mystics and mercenaries. In fact this behavior has been going on even before the majority of the Sartyrians fled home as they were struck with a case of Smelter Disease. This departure enabled a group of mages to populate this colony now known as the Copper Plains and when the travelling elves returned they found they had been abandoned and their homes taken. However unwilling to give up they travelled into the Deep Desert and set up a new home and base of operations as they continue their ways of travelling. While they have dispersed throughout the continent they have the most holdings in the northern half of the Deep Desert known as Arqilis-Malkor, a contested region between the local snakemen who populate the southern half of the desert. Regardless of arguments between who the land belongs to, the neighbors are relatively friendly and allow each other to travel across their half of the desert ignoring borders. People: The elves are brown in skin and slightly taller and thinner then most elves, being perfectly suited to live in the desert they have resided in for the last few hundred years. Religion: Having lost most contact with the Sartyrians the elves do not strictly follow a single god, though their roving nature has made it so that they have picked up the gods of the area they currently reside in. Magic: The art of fire magic has been diluted through the ages due to their distance from the World Flame resulting in a loss of their native pyromancies. Instead they have picked up magic related to enhancements such as enhancing their ability to hide without making a sound. Economy: Believing greatly in the concept of individuality and the fact that Arqilis-Malkor is always half full with elves coming and going a permanent economy for the region is yet to be established. Instead each elf with the money earned from their fat wages as wandering swords-for-hire sends a portion of it home. Serving as mercenaries and travelling the world is their chief goal leaving the only thing they really export being the fine pottery they make. Military: Having most of their men and women serving as either wizards or mercenaries, martial prowess is quite important to the Desert Elves. As such from a young age they are drilled in the art of melee and ranged combat with their primary strategy being to hide in the shadows until they find the perfect opportunity to strike with lethal force. Their entire style of fighting is built around stealth surpassing even the legendary ninjas of Napan and makes them quite good assassins should they choose to get involved in that sort of trade. While they are most skilled with melee weapons as part of their trade most Desert Elves pick up marksmanship with either a bow or a gun on their travels as they have seen the uses of such weapons. Their common tours as mercenaries have led to most their warriors having decades of experience under their belt without feeling the effects of age, however this leaves their homeland relatively unguarded as most elves are halfway across the world. Should a battle be inevitable, the bellkeepers in Arqilis-Malkor who are all retired warriors will ring a magical bell mentally signaling every desert elf possessing an amulet linked to this bell to come home. It will take a week at least for most to return however leading to the aid of the snakemen and the nomads of the Sultanate being hired to repel any possible attacks. The nomads are slightly difficult to convince as they know the elves as mysterious spirits of the desert and many fear them as part of their legends.
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