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ASOIAF Miniatures/Tactics/Lannister
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==Tactics Deck== General rule of thumbs in ASOIAF Miniature Game is to play your card more often then just keeping them in your hand and combo them if you can to one-shot units. You are Lannisters, you will probably throw them out faster then anyone else. You have some very specific condition and situational cards, you struggle is to determine, when do you just toss a card or when do you keep them. Your general Tactics deck is kinda lackluster in general, but if you use them right, you will feel like a genius. Though you have no offense increasing cards, in general your commander cards are just better. But a perfect card, can stop the foes plan in its track *'''Hear me Roar!:''' apply a -1 to -3 debuff to morale when an enemy takes a morale test and deal them a wound on a failure (or +1 wound if it was a panic test), with how easy it is to trigger panic tests you will definetly find an opportunity to use it. *'''Fealty to the Crown:''' When you enemy fails a panic test you can heal one to three wound on a single unit in long range for each model they lost, if you have the crown you heal 1 more. Good on the attrition game and since we trigger and basically make sure our enemies always fail their panic tests you're gonna get use out of this card for sure. *'''Bribery:''' Your enemy gets saddled with their lowest attack die value until they use the bags or pass a morale test on the selected unit, put it on something with a sharp drop or just their basic units to ahve them hit like sleepy kittens, ranged units are also a good target for this. *'''Intrigue and Subterfuge:''' Take away your opponets NCU's abilities and make a combat unit weakened if you have the Bags, this is deceptively strong since you only need to use it when the NCU activates which means your opponent is stuck with an NCU that only takes a spot and nothing else for a whole round. *'''Subjugation of Power:''' Not unlike Intrigue and Subterfuge, an enemy unit must pass a morale test or lose abilities and cannot be targeed by friendly tactics cards, if you have the Bag and/or Crown spot the morale test has a -2 for each. This can be very powerful since some units really need their abilities to shine, turning off an Ironborn Reavers unit's Sundering and Pillage benefits or R'hllor Lightbringers Vicious and panic test spreading when they ahve to make a play can be HUGE. *'''A Lannister pays his debts:''' Put this on a friendly unit for the rest of the game, they get vicious and +1 to hit (latter effect only if you have the Crown) after one of you trays gets wiped. Quite a few units could use the buff and lets you set up bloody retribution for your enemy. *'''Counterplot:''' This is THE Lannister card, it allows you to deny the enemy a card they are trying to use on a 3+ with a reroll if you have the Crown spot, this is VERY powerful since you enemy doesn't know you have this card until you deny him his (unless you're fighting other Lannisters), letting you deny your opponent his tactics cards is strong on its own and making sure he has to commit to the card before you shoot him down puts this a step above.
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