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ASOIAF Miniatures/Tactics/Neutral
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==Tactics Deck== General rule of thumbs in ASOIAF Miniature Game is to play your card more often then just keeping them in your hand and combo them if you can to one-shot units. In general your Tactics Deck is supplementary to your play style and not the basis, you also lack card draw. *'''Planning and Insight:''' small bump to offense or defense, get better with Letters or your commander's unit, you'll find a time to use it each turn. *'''Adpative Methods:''' Change tokens, or throw tokens from a unit to another if you have the Letters. This lets you bouce a token off one of your units onto your enemy's, changing the toke type to whatever you want, this is a great card if the situation allows for it. *'''Issue Commands:''' Is your commander sitting alone on an objective and would thus waste their actvation? Isuue Commands. Do you want a second use of a sweet order like Sentinel, Spread Fear or Charging volley? Issue Commands. *'''Worth the Risk:''' Morale Re-roll or autopass if close to your commander. Solid against panic heavy armies. *'''Meticulous Planning:''' More commander Cards, either at the end of a round or during a turn if you have the Letters, good if your commander has good cards. *'''Surprise Strategy:''' Prolly gonna use it with the Letters spot since its prolly too expensive otherwise, good to get those killer cards back into your hand not bad. *'''Spoils of War:''' One of your units get stonger after the first and second emey unit dies close to them, attach it as soon as you get it not like it'll make your units badasses if they weren't already.
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