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=== Game Play=== Each Squad represents 10 or so soldiers. Each Leader, 1 man. Each Vehicle/Gun, 1 Vehicle/Gun. The boards have a hex grid, each hex is roughly 40 meters across. Each turn is 2 minutes. Generally each side will get between 6-16 Squads, a few Leaders, and perhaps a few tanks and or Guns. Each scenario has a turn limit. Usually between 6-12. Each turn is divided into 2 turn half's. In one turn half one player is the Attacker the other the Defender, then for the next turn half they flip. When you're the Attacker you get to move, shoot, jump into close combat and many more things. When you're the Defender you can mostly do all the things the Attacker can, except move. One of the more interesting game elements is as the Attacking player moves, the Defending player can shoot with his eligible units at the moving unit. Thus running around in the open in front of un-fired enemy machine guns is a sure way to die. Moving slow and taking advantage of terrain is key. However, most scenarios, because they have a turn limit, almost demand some unsafe actions. Herein lies some of the fun of ASL. How fast does one move in? Suppress that machine gun nest? Out flank it? Horde charge it? The game is d6 based and most rolls use 2d6. [[Awesome|Roll Low!]]. Unlike many other games, low rolls in ASL win the day. High rolls fuck you up (broken guns, duds, soldiers dying from wounds, etc.)
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