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Age of Darkness-Warhammer 30k/2.0 Tactics/Psychic 101
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===Pyromancy=== :;Overview ::Pyromancy is good for only one thing: melting light infantry hordes so it's one to consider when facing Militia and Daemons. This is the only discipline that focuses on AoE effects, giving you the ability to blast whatever you see, but it leads to limited effect against vehicles of any sort since you lack something like Molten Beam. {| class="wikitable" style="margin-left: auto; margin-right: auto;" |+ Pyromancy Powers ! Name !! Description |- ! Pyromantic Combustion | Drop 1/3 large blasts (depending on whether or not you take a psychic test) anywhere within 18" of the psyker and scatter d6". These pieplates will remain on the field until next turn, with any model who starts within them or walks into them taking an S6 AP4 hit. While the scatter is a little sucky, you've got a pretty hefty means of area denial that might cut off routes for the enemy. |- ! Pyromantic Desolation | {{40k-Ranged-Weapon-Profile|name=Pyromantic Desolation|strength=6|ap=3|type=Melee|rules=Unwieldy, Pyromantic Desolation, Psychic Focus}} More a nova power than a melee power, but this is still powerful enough to reasonably cook through most enemies. The issue is that this is a small pieplate and it can deal friendly fire if attached to a unit. Even worse, the wounds you deal here don't count towards combat resolution, spoiling the ability to use this and rout the opposition. |}
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