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Age of Sigmar/Tactics/Chaos/Blades of Khorne
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====<span style="color:#8b0000;">Daemonic Weapons</span>==== One {{AOSKeyword|KHORNE DAEMON HERO}} in an army with a KHORNE allegiance and has chosen to take the KHORNE allegiance abilities, plus one {{AOSKeyword|KHORNE DAEMON HERO}} for every battalion selected, can choose one of the following Daemonic Weapons (weapons of mounts can't be upgraded this way): #'''A’rgath, the King of Blades''': Pick one of this HERO’s melee weapons to be A’rgath, the King of Blades. When attacking Heroes, change the Hit of this weapon to 2+. Doesn't prevent the enemy from further modifying the hit, but on big unwieldy axes this is a godsend. #'''Deathdealer''': Pick one of this HERO’s melee weapons to be a Deathdealer. Add 1 to the Rend characteristic of this weapon. A good pick, considering Daemon heroes already have a strong damage output. #'''Khartoth the Bloodhunger''': At the start of the combat phase, roll a die. On a 4+, the bearer fights before anyone else. Doesn't let you fight twice, but allows you to hit before other units, which can be vital in some situations. Also, using a fight twice command ability can be used right after this goes into effect, meaning you could potentially wipe out anything before it has a chance to blink. #'''Hellfire Blade''': Pick one of the bearer’s melee weapons to be the Hellfire Blade. Unmodified wound rolls of a 6 with this weapon cause a mortal wound in addition to their normal damage. Quite a nice buff. Simple, yet effective. #'''Harvester of Skulls''': Pick one of this HERO’s melee weapons to be a Harvester of Skulls. Add 1 to the Attacks characteristic of this weapon. Another good pick. You couldn't go wrong with this. #'''Foe’s Bane''': Pick one of this HERO’s melee weapons to be a Behemoth’s Bane. Once per turn, you can re-roll 1 failed hit roll or 1 failed wound roll for an attack made with this weapon. A mulligan that could mean the difference between whiffing and annihilating.
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