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==== Gristlegore Grand Court==== *'''Ability: Peerless Ferocity''' If the unmodified hit roll for an attack made by a GRISTLEGORE hero or GRISTLEGORE monster is 6, that attack inflicts 2 hits on that target instead of 1. Make a wound and save roll for each hit. Insanely powerful when used with Ghoul kings on terrorgheists with gruesome bite. You can easily fish for Fanged Maw hits, and if you do get a hit roll of 6, your attack still explodes. However, one attack will be converted into 6 Mortal wounds and its attack sequence ends, while the other will make a wound roll as normal. It allows you to deal mortal wounds, followed by the chance to toss out some extra 2 rend damage. Add Feeding Frenzy, and you’ll see the reason why Mounted TG kings are now a staple in competitive play. However, try not to use this trick so much, it WILL lose you friends. Seriously, I’ve seen it. Note: FAQs have confirmed that each effect will trigger ONCE. So as described above, 1 hit becomes 2, and one of those hits will trigger Gaping Maw. *'''Command Ability: Call to War''' If a friendly GRISTLEGORE hero or GRISTLEGORE monster that has not fought in a combat phase is slain while wholly within 12" of a friendly hero (or 18" of the general), you can use this command ability to let it pile-in move and then attack with all its melee weapons. You can use Feeding Frenzy right after Call to War, if you want to lose more friends. Very useful, especially if Monstrous Vigor is on that dead unit. It allows you to squeeze all the value out of your guys. Especially powerful on any Terrorgheist, because their bite doesn’t degrade as they get wounded. However, this should not be used every time you lose someone. Try only to use it for your stronger heroes/monsters, or you’re gonna waste Command points that could’ve been used for feeding frenzy on your healthier units. *'''Command Trait: Savage Strike''' This general fights at the start of the combat phase before the players pick any other units to fight in that combat phase on a turn they made a charge (via GHB2019 FAQ). This general cannot fight again in that combat phase unless an ability or spell allows it to fight more than once. This is exactly why Abhorrant Ghoul King on Terrorgheist generals are so powerful. <s>It takes priority even in your opponent’s combat phase, which is insane because you can still use Feeding Frenzy.</s> this isn't true anymore since it now only works when you charged. Once again, try not to cheese with this too much or you’ll literally be That Guy. There’s good reason why the FEC Start Collecting got sold out at LGS because of Legions of Nagash players. *'''Artifact: Ghurish Mawshard''' It's a d6 roll and if you roll over your targets wounds characteristic they're slain! Also ONCE PER BATTLE!!! Unfortunately this doesn't work on big things, so if you knock that Bloodthirstier down to 3 wounds remaining, you can't use this to finish it off since it has 14 wounds base on its warscroll). Also needs to be used at the start of the combat phase and 1" range.... Maybe worthwhile on something with a decent save, mortal wound negation and/or ethereal special rule. Still, versus a 3 wound model, it's a 50/50 chance. Overall, a very strong Court. There was an errata where monsters without king riders don’t count towards Behemoth, which is crazy good. (Cry your hearts out Beastclaw raiders!). Even so, spamming monsters is not that cheesy, it’s when someone spams 2-3 Ghoul King’s on Terrorgheists all with gruesome bite, that’s just disgusting. But if you really want to smash someone you really don’t like, then that’s a good sample list for you.
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