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==Tribes== ====Jaws of Mork==== A unique Squig-themed subfaction introduced in White Dwarf 455. *'''Running Riot''': Re-roll movement rolls for friendly Squig units. Oh yeah. The only reason your taking The Jaws (don't forget their replacement stampede battalion, though). *'''CA - ‘Get Some Loonshine Down ‘Em!’''': [[Awesome|Drunk Mangler Squigs.]] Choose a friendly Mangler Squigs model and until the end of the phase, that model uses the top row on their damage table regardless of how many wounds they’ve suffered. For those who like to hold on to their mangler rather than going full suicidal to get those full stats at the bottom of the table. *'''CT - Envoy of the Overbounder''': Re-roll failed Battleshock while within 12" of the General. Reroll is optional - good for anyone wanting to deal out those Squig Herd mortals. *'''Artefact - Syari Screamersquig''': An albino Squig that startles enemy heroes. Choose an enemy hero within 3" at the start of the combat phase. Add +1 to hit rolls for melee attacks made by the artifact bearer that target that hero. Not as great as it first looks because it's for the bearer, not the mount, so not that useful for your manglers. However, it works great on the Trogboss and Hag. Given the complete lack of artefacts for the Hag, then this could be a nice excuse for running a Squig Hag army. *Plus you get two battalions and an optional replacement rule for the Loonshrine warscroll (Squigs ''instead of'' Grots) *There is nothing here restricting your choice of general, but it'll need to be a {{AOSKeyword|squig}} for the loonshrine rule, and Squig mounted for Squig battleline. So, realistically, we're talking the Mangler, or ''maybe'' the Loonboss On Giant Cave Squig if you can keep him alive. ====Glogg’s Megamob==== A Troggoth centric subfaction from White Dwarf 457. *'''Monstrous Regeneration''': Add +1 to friendly Troggoth Regeneration rolls. *'''CA - Oblivious to Sorcery''': While within 12" of a {{AOSKeyword|Dankhold}} Troggboss, your Rockgut and Fellwater Troggs can shrug off spells/endless spells on a 4+. *'''CT - Shepherd of Idiotic Destruction''': While your General is on the battlefield, receive a command point on a 4+. *'''Artefact - Aetherquartz-Studded Hide''': 5+ mortal wound shrug. Works on ''any'' gloomspite hero, so maybe one for the Hag. MUST be taken by the first Troggoth hero in the army to recieve an artifact. *Plus you get one battalion and an optional replacement rule for the Loonshrine warscroll (Troggoths ''instead of'' Grots) *There is nothing here restricting your choice of general, but it'll need to be a {{AOSKeyword|troggoth}} for the loonshrine rule, and {{AOSKeyword|dankhold}} for your trogg battleline. So, realistically, it's just a Dankhold Troggoth. If you're going to throw in some Grot or Squig Herd tar pits, then ''maybe'' the Hag. ====The Grimscuttle Tribes==== A spiderfang centric subfaction from White Dwarf 459. *'''Abilities''': Spiderfang units from this sub-faction will benefit from two abilities, both geared towards fighting magic-heavy armies. This is exceptionally good, as almost every army has access to wizards, with some among them being dependent on them. Really only Kharadron Overlords and Blades of Khorne won't really care about your abilities (as if any self-respecting Dawi would ordain the thought). **'''Deff Grotz of Shyish''': Whenever a Spiderfang Grimscuttle unit is affected by a spell or endless spell, you can choose to ignore its effects on a 5+. Situational, but not bad. **'''Drawn to the Aetherglow''': Skitterstrand units (read, the naked giant spiders only) can re-roll failed hit rolls against priests and wizards. This will let them fish for mortal wounds more effectively, and generally speaking help them absolutely devour unit they're gonna fight *'''CA - Masters of Feigned Flight''': At the start of the movement phase, chose a Grimscuttle Spiderfang unit wholly within 12" of the hero, and that unit can fall back and charge in the same turn. ** The "wholly within" part is somewhat disappointing, but otherwise fine. *'''CT - Prophet of da Spider God''': If your general is a Webspinner Shaman, they *must* have this command trait. Don't worry though, it's super good. Once per battle in the combat phase, you can chose to make every single Grimscuttle Spiderfang unit to be counted as being beneath the Bad Moon for that phase. Woah... **Despite being the only command trait a Webspinner Shaman can take, this is downright dirty. If you had bad luck and the Moon flew away too early in the game, you'll still guarantee a fight's worth of mortal wounds popping off on 5s. Alternatively, if the Bad Moon hasn't caught up to your army, or you deepstriking arachnaroks need that extra support, you can activate this early, although that's not the best idea. *'''Artefact - Shyishan Spider-sigils'''" Subtract 1 from the Braver characteristic of enemies within 6" of the wielder, while friendly Grimscuttle Spiderfang get +1 to bravery while wholly within 12". **In a beat-down brawl on the line of engagement, where your giant spiders are ripping apart enemies, this a handy-dandy little additive to make sure more enemies run away. Again, effected by the "wholly within" rule, and a large line of spider riders engaged in melee will rarely be within that 12". ** On the other hand, giving this to a Shaman on an Arachnarok gives you a bubble of +3 Bravery for one or two Spider Rider units. **Special note, this artefact has a little stipulation as part of its rules: it MUST be the first one taken by a Grimscuttle Spiderfang Hero, meaning that you're forced to take a battalion if you want others. So if you want the Headdress of Many Eyes or the Totem of the Spider God, be prepared to pay a premium in points for them. *Plus you get three battalions and an optional replacement rule for the Loonshrine warscroll (Spider Riders ''instead of'' Grots). Your general needs to be a Spiderfang in order for the Loonshrine rule change, and with the above, it'll 100% be the Webspinner Shaman on Arachnarok. Or, if you're saving on points, you'll take the shaman on foot instead.
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