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===Others=== ;Ironskull's Boyz : Those guys have left Shadespire to wander the battlefields on the mortal realms. They are pumped up 'Ardboys, costing 4 more points per model, and coming in fixed sized unit of 4, 3 boyz wielding 2 handed weapons, and one a big choppa, all with the same stats as those of regular 'Ardboys. What you gain is a special attack called 'Eadbutt for the leader, which is another Choppa attack but causing D3 damages and a 6+ invulnerable save (5+ of you take it on the leader) against wounds and mortal wounds. What you lose is the drummer, which is a critical part of the 'Arboys thanks to its +2 to charge rolls, and the banner. Does it justify the +4 points per model ? Probably not. However, Ironjaws do not have "low points" units, and if you have 80 points lying around and no desire to take a third Warchanter, then it might fill in the gap. In other cases, it does not have many redeeming qualities. *If you have the points lying around and are already planning on bringing a Wierdnob Shaman with you, these guys make for great bodyguards. Not only do they help free up your other forces to attack more important targets, but their ability to ignore mortal wounds on a 6+ (or 5+ for the leader) can potentially help shake off some of the damage caused by the Shaman if he gets too warp-happy.
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