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===True Neutral=== ====Dedicated to Balance==== {{Topquote|So you remove excess of both good and evil? How can you tell which is which?|Yoshimo}} They are types who are not concerned about the morality of their choices, but rather how it will affect the status quo (although what that status quo ''is'' is dependent on the character in question, and considering the cosmology of many settings, the status quo may not be something good). This means that a true neutral character may allow things like war, suffering, or disasters to continue, if it ensures that the balance of power is maintained. They are not necessarily malevolent in theory, as they see their actions as a completely necessary act for the greater good that would benefit everyone in the long run (paradoxically defeating the purpose of their supposed moral neutrality) β but then again, they're insufferable dickbags who see the entire universe as one big chequebook to even out, who will sell you out in a heartbeat if it meant maintaining the status quo, and just how would you balance out a place that has an excess of good? [[Derp|By committing evil acts, of course!]] In actuality, these fucks are just [[Neutral Evil]] (sometimes, [[Lawful Evil]] or [[Chaotic Evil]]) in disguise and [[BLAM|should be treated accordingly]]. The "Adequate Dedicated to the Balance" are a lot rarer, and it's hard to distinguish them from "Bad Dedicated to the Balance" β so don't expect ever meeting them. The first variant is a less brain-damaged version of "universal chequebook", that helps Good guys if they're losing β but ''doesn't help Evil when Evil is losing'', instead just sitting there and ranting in melancholy about times when Balance wasn't ruined, not daring to commit evil acts; this type acts like conventional "Good" when Good is losing, and "Detached Outsider" when Good is winning. The second variant is one that thinks that ''"Balance" and "Good" are one and the same'', and Evil is bad because it ruins Balance β and therefore wants the world where "Everything is overrun by Good, and Evil doesn't exist"; this one is conventional Good disguised as a member of a horrible lunatic alignment or a smart selfish man who lacks the ambition to go to the top like Lawful Evil or Neutral Evil and is content to remain in a generally just society (or at least one that is stable). ===="Don't Care"==== {{Topquote|Good, bad... I'm the guy with the gun.|Ash Williams}} These types are either extremely uninspired roleplayers, NPC villagers, or [[Bear Lore|bears]]. However, they'll usually do what seems like a good idea at the time. This means you should kill them, because chances are they're reading this at the same time as you and will try to kill you preemptively. Most NPCs fit this mold simply because trying to come up with a billion personalities is hard for a GM. ====Amoral Animal==== {{Topquote|Nature is what she is, persistent and amoral.|Stephen Jay Gould}} The "amoral animal" types (Unaligned in 5e <u>D&D</u>) are those whose actions lack any type of moral motivation behind them and instead act upon their own pre-programmed instincts like how an animal in the wild would. Typically reserved for non-sapient enemy NPCs (and gods forbid you actually play as one), these types do what they do, because itβs just their nature. There are some rare cases where the "amoral animal"-type is actually sapient β yet has absolutely indescribable and alien moral system and psychology. Some are dumb machines β what differentiates them from "Lawful Neutral" machines is what ''these'' are '''so dumb''' that they don't have even rudimentary understanding of morals ("Law=Good, Disorder=Bad"), and just mindlessly do what they are programmed to β being to "Strong" sapient AIs, what animals are to humans. They don't really see anything as good or evil nor rationalize that to any extent, they just do it for their own survival. (Murdered a man for food? It's just prey like that goat I slaughtered earlier, only less hairy. Me and my brood have to eat to survive, don'tcha know?) The main distinction between these and the "don't care" True Neutrals is the fact that they genuinely lack the capacity to normalize or rationalize in any direction, rather than refusing to acknowledge their ability to. Overall, show them the business end of your weapon as soon as the opportunity presents itself. Since they lack moral alignment/motivation, they think in simplistic terms, and the same way as you can scare a shark off just by punching it in the nose, you can just wave your sword, hoot, and it scares off most animals. If they have some other motivation, like mama bear with cubs or are known for being aggressive (think boars or hippos), adjust your behavior accordingly, that behavior being "run the fuck away". Even then, it actually can be divided in multiple categories β such as aggressive (those who want to kill you; e.g. vicious predator, territorial animal) and non-aggressive (those who mind their own business, and don't harm until provoked; e.g. predator too small to eat you, calm herbivore, something very tiny, big-but-gentle creature). Therefore, actual behavior varies based on ''what the creature in question is''. ====Detached Outsider==== {{Topquote|All my life needed was a sense of someplace to go...|Travis Bickle}} This dude is often a character who has become so desensitized or disconnected to the world that they often become little more than passive observers to events happening around them, either to not rock the boat or that it's not worth it to get involved. While it often veers into more amoral or sociopathic personas, there is some wiggle room where it stays in that stasis. Often they act like ''non-aggressive and even more passive'' version of "Can't be Bothered to Care". Beware of both variant 1 (passive/don't care) and variant 2 (active/cosmic checkbook fanatic) [[Stupid Neutral]]. Given the many [[Derp|Derpy]] problems (roleplaying-wise and setting-wise) and [[RAGE|implications]] that arise from the True Neutral Alignment itself, it is [[Squat|generally for the best to remove it from your system/setting]]. That being said, you can have fun with a character whose motivations are "I don't care, but I keep my stuff in the world, so I'll fight, I guess.", but it takes a good player to do it. :;''Example(s)'': "Amoral" <small>(read: evil)</small> druids for the first, filler NPCs and/or civilians for the second, and a literal wild animal for the third. :;''Iconic Character(s)'': Mordekainen for the cosmic checklister variety, Spawn for the Don't Care type, Galactus for a rare "amoral animal" type that isn't an actual animal. Travis Bickle from ''Taxi Driver'' for the detached outsider. :;''Expected Personality'': A disillusioned wanderer or outsider struggling to keep up with/stay out of the moral turmoil swirling all around them at best. The most bland and uninteresting person you can meet, a really weird sociopath, or a literal animal at worst.
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