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==The Run== [[File:The_run.gif|center|The run]] Runs are the heart of Android: Netrunner, and provide opportunities for the Runner to steal the Corporation’s agendas and trash his cards. In a run, the Runner attacks one of the Corporation’s servers in an attempt to access cards, using his installed programs to help him pass the Corporation’s ice. '''Phases of a Run''' :Runs typically transpire in three phases. Not every run will include all of these phases. It's recommended for all players to checkout the more comprehensive “Timing Structure of a Run” diagram on the back of the official FAQs. '''1. Initiation Phase''' :To initiate a run, the Runner declares the server that they are attacking. The Runner can only initiate a run against a single server per run action. :After the Runner declares the server they are attacking, they gain 1 credit to spend during the run for each point of bad publicity the Corporation has. Then, both players check to see if there is ice protecting the attacked server. :If there is ice protecting the server, the run proceeds to the Confrontation phase. :If there is no ice protecting the server, the run proceeds to the Access phase. '''2. Confrontation Phase''' :The Confrontation phase consists of approaching a piece of ice and then potentially encountering that ice. A Runner approaches each piece of ice protecting the server one at a time, starting with the outermost piece. When a piece of ice is approached, the Corp has the opportunity to rez it by paying its rez cost. :After the approach stage, if the ICE is rezzed, the Runner encounters that piece of ICE and must deal with its subroutines, either by letting them fire or breaking them. Notice that unless a fired subroutine says to "End the Run", the run doesn't end. :The Runner must pass each piece of ice in order to approach the next piece of ice protecting the server, continuing until all pieces of ice have been passed or until the run ends. After passing each piece of ICE, the Runner has the opportunity to jack out to end the run on his own will. :If the Runner passes all pieces of ice protecting the attacked server, the run proceeds to the Access phase. '''3. Access Phase''' :After the Runner has passed all of the ice protecting the attacked server, they have one final opportunity to jack out. If they choose to continue, the Corporation has one final opportunity to rez cards. After rezzing cards, the run is considered to be successful and the Runner accesses the Corporation’s cards by looking at them. The type of server attacked determines the degree and method of access, and the Runner must access cards according to the following rules: *'''R&D''': The Runner accesses the top card of R&D, and any upgrades in its root. Unless the Runner steals, trashes, or is forced by a card’s text to reveal the card, they do not show cards accessed from R&D to the Corporation. *'''HQ''': The Runner accesses one random card from HQ and any upgrades in its root. Any cards the Runner does not steal or trash return to HQ. *'''Archives''': The Runner accesses all cards in Archives and any upgrades in its root. The Runner turns all cards faceup before accessing them, and does not need to keep them in order. The Runner steals all agendas in Archives and cannot trash cards that are already in Archives. After accessing Archives, all cards in Archives return to Archives faceup. *'''Remote Server''': The Runner accesses all cards in the server. :''Special considerations:'' :If the Runner accesses an '''agenda''' during this phase, this agenda is automatically stolen and placed in the Runner score area. :If during this phase the Runner accesses a card with a '''trash cost''', the Runner may pay the trash cost to trash it to Archives faceup. :Some cards have a '''"When accessed"''' ability, this ability triggers before the Runner can do anything else. For example, a Runner accessing a Snare have to reveal the card and let the Corp activate the ability to do 3 net damage and give 1 tag before the Runner can trash the card. '''Concluding the Run''' :After the Runner has accessed all required cards, they return any cards not stolen or trashed to their original play states. For example, an unrezzed card in a remote server returns facedown to that server, and a card accessed from HQ returns to HQ. :After a Runner finishes accessing cards, the run ends. The Runner returns any unspent bad publicity credits to the token bank, and the Runner resumes his Action phase.
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