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Battlefleet Gothic Armada
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===Countering=== Imperial: Easily out-ranged. Tau and Chaos are perfect against them. Easily out-maneuvered, which makes Eldar and Orkz good against them, though Eldar get shot up quickly, and the orks lack manoeuvrability. With any other faction, just make sure you have more dakka as Imperial ships have retarded amounts of life. Be wary of their Nova Cannons and fetish for torpedoes, an IN cruiser spewing 6 torpedoes into your broadside at minimum activation range does 45 dam. x 6 = 270 damage, those things pierce armor, and they can fire as fast as once every 30 seconds, which is not long. Best way to counter torps. is with spacecraft-carriers with fighter screens. Chaos: They can only be out-shot by Tau. Get close quickly with every other faction, ram them to shit (unless you are Eldar). Orks may be the best rammers, but they get shot up fairly quickly. Don't let them get into nebulae, they will make your life hell. If they have augur disruptors, they're going to make you chip your teeth grinding them in frustration as they blank your sensors then run silent and start tearing into you at near-point-blank range with impunity while your ships stumble around uselessly. Eldar: Very weak against ordnance and boarding. They can be rammed by other Eldar ships while trying to do their faggoty fairy dance zoom-arounds, which can make games hilariously short. Or you can just sit back and watch them get shot to hell by your cluster of stationary ships. Really, you don't have to do much to win. Just circle the wagons and watch them fail at life. If you're playing Space Marines it's even easier because you can drown them in boarding actions while they struggle to scratch you. Someone remind the space fairies to go home and let the adults handle the manly shit like void warfare. Orks: DO NOT GET CLOSE. Or for God-Emperor's sake, don't get in front of them, at least. Shoot them up from afar, and from behind. That's it really. They can be out-manoeuvred by every faction, given their worst attack is in a straight line and all you have to do is move away slightly. If you have quick ships, fuck them up the ass. Space Marines: dangerous up close, try to out-range them. Tau and Chaos are the best against them (or other Marines). Pretty much useless to board, don't bother. Slow as hell. Shields are mediocre, HP is very low, but they're armored like god-damned Land Raiders in spess. In other words, lances. Lances everywhere, all day, every day. Pew pew. Tau: given that Tau ships are fairly weak, the best option is ramming (unless you are Eldar). This makes orks very effective against them, given that Tau ships are slow. You can not out-gun or out-range them (perhaps with Chaos, who can increase their lances to 15.000, but given your max range is 12.000 and the ships manouvre to this distance, it is pretty much worthless). They are fairly bad against boarding. DO NOT LET YOUR STRONGHOLDSHIP GET BELOW 30% LIFE. It will leave mid-battle and you are fucked (though if you have MWJ you just use that to prevent the mercenary train from triggerin). A fun tactic with the SMurfs is to use a fully beefed-up librarian to trigger a mutiny. Then watch their most powerful warship leave. Bring at least a couple carriers for fighters, because their homing torpedoes will plink away your ships' HP before even their main guns get into range. If you're Imperial, Nova Cannons, torpedoes, and/or ramming. Your prow is armored for a reason; let the armor take the brunt, go for the biggest ship face-first and let your broadsides and boarding assaults do some work on the smaller ships on the way in, try to circle the biggest ships as quickly as you can and tell your crews to aim for their shields. Orkz laugh at the Tau, if you're an Orky type and you're losing to Tau, just...turn your game off, go do something else. Space Marines with bombardment cannons, with their heavy armor, will make Tau cry the saltiest of johns. Eldar...well, as usual, if you're Eldar, you're fucked, dude.
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