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===Herd Society=== [[File:Beast_tribe.jpg|300px|thumb|right|]] Beastmen society is organized around herds and ruled by a system of might makes right. In other words, what the biggest, strongest Beastman says, goes. One would be forgiven in thinking that this automatically means that minotaurs would end up running the show since they are by far the biggest and strongest, but they're not the brightest thing on two hooves. Minotaurs specialize in wholesale slaughter, but aren't too keen on things like where to find food, who should keep watch or how to fix their shitty chariots. Lo, the Beastlord has his task cut out for him. In any case, the main Beastmen types are, in pecking order: * '''[[Beastlord]]s''': The Beastmen in charge, the Alpha Male, they run the show for the other Beastmen with a combination of [[Mork|dastardly cunning]] and [[Gork|brute strength]]. They often delegate more benign tasks to their immediate inferiors, the Wargors. * '''[[Wargor]]s''': The "trusted" (as far as Beastman loyalty goes) lieutenants of Beastlord, Wargors are pretty kickass leaders and fighters themselves. Often seen carrying battle standards or leading Bestigor herds, or both. * '''[[Bestigor]]s''': Quite literally the best Gors. Strong, tough, heavily armed and armoured, the Wargors and Beastlords often arise from their ranks. They used to be the Chaos Undivided of the Beastmen, complete with the Mark (with the option of becoming [[Khorngor]]s, [[Tzaangor]]s, [[Slaangor]]s or [[Pestigor]]s) but then [[Phil Kelly|some asshole]] took away their marks and unique types. * '''[[Bray Shaman|Bray-Shamans]] and Great Bray-Shamans''': Tribal elders and spiritual leaders of the Beastmen, they interpret the will of Chaos and determine the best course of action for the herd. They are also the herd's wizards, channeling the lores of Death, Shadows, Beasts and their unique Lore of the Wild, a corrupt offshoot of the Lore of Beasts. One of the very few rules Beastmen have is that you are never allowed to harm a Bray-Shaman for any reason, ''ever''; the ability to wield magic is seen as a sign of favour from the Ruinous Powers, and since it's really hard for the Beastmen to get ''any'' kind of favour from them, those who clearly have it cannot be cast aside lightly. * '''[[Gor]]s''': The rank and file of the beast herd. Your average Gor is bigger, tougher and far nastier than your average human, and also far more stupid which explains why they haven't overrun everything. He's also an unguloid with furry legs and a face that's a blend of bestial and human features. ALL Gors also feature prominent horns and/or antlers on their heads. * '''[[Ungor]]s''': The untouchables even in beast herds and sword-fodder for just about everyone who ''isn't'' a Beastman. They are pretty close in size to humans, yet still feature particularly bestial features such as furry unguloid legs with hooves, a semi-bestial face and two small horn buds. Sometimes band together in scouting parties of Ungor Raiders when not used as slave labour to fix all the shitty Beastmen gear. In short, the Beastmen's equivalent to Skavenslaves and Chaos Marauders. * '''[[Bray]]s''': Beastmen with no horns, the lowest of the low in Beastman society (so low that they got no models). In a society where life is nasty, brutish, and short, their lives are by far the nastiest, most brutal and most especially shortest. Beastmen are wild and crude creatures embodying all the negative aspects of animals combined with human-level intelligence. They are truly repugnant to behold, let alone to smell, for they are a twisted reflection of the base and barbaric aspects of nature. Beastmen are Chaotic Evil to their core (as one would expect from the OG children of Chaos), with literally the ''only'' thing resembling redeeming qualities that they have being their reverence of Bray-Shamans and (depending on how one looks at it), their loyalty to the Chaos Gods. The carnage and despair they spread across the land is a malevolent and deliberate attempt to wreck anything beautiful or stable for the lulz. Bitterness and spite simmers in the heart of every Beastman; it takes little more than a few well-chosen words to spur a Gor into a frenzy of unrestrained rage. The sounds of distant battle will cause a Beastman to prick up his tufted ears in an instant; a fight or duel upon a woodland path will invariably bring dozens of Beastmen from all about in a very short space of time. Even when gathered in their torrid encampments the Beastmen spend their time fighting, fucking or feasting. The only time they don't is when a particularly strong Beastman knocks a sense of purpose into them (sometimes literally) or a Bray-Shaman calls on the Chaos Gods. Beastmen have forms perfectly suited to their horrid nature. They have long, ridged horns with which to gore their foes, and the legs of cattle and goats with which to trample the bodies of their victims. Their matted hair is encrusted with blood and dung, a haven for fat ticks and colonies of fleas that keep the Cloven One in a constant state of agitation, for hygiene is one of those stable and beautiful concepts that Beastmen feel compelled to ruin. They're not even house trained and mark their territory whenever they feel like it even if it's on an enemy's corpse. Their drool-filled mouths are filled with sharp, wolf-like fangs for tearing the flesh of their prey, and their muscular, sweat-slicked bodies are ideally suited to the murderous desires that gleam in their blood-red eyes. Above all, though, it is the trappings of progress and civilization that fan the embers of hatred burning within each Beastman's breast. A mere glimpse of bright colours, especially the colour red, will often be enough to get a Beastman's pulse racing with bloodlust. The sight of a proud flag or coat of arms, a pristine uniform or a magnificent statue elicits a powerful reaction in the Beastmen, for the things of order are anathema to the Children of Chaos. All caution is put aside in a desperate attempt to tear down and befoul the offending article, to stomp it into the mud, smear it with dung or rip it to pieces and chew on the remains. Woe betide those who take pride in such symbols of authority and order, for their end will invariably be messy, painful and humiliating. Though Beastmen find it far easier to destroy than to create they can be terribly inventive in the punishments they inflict upon their captives, and they have a sick and ribald sense of humor that leads to truly stomach-churning atrocities enacted upon those they can catch. No Beastman is truly content unless visiting some manner of violence upon a hapless victim. The only tools they use are the tools of war, and even then they aren't too fussy. In the last edition of Fantasy they armed themselves with crude blades and axes that they call 'man-cleavers,' mostly cobbled together from the spoils of war, because Phil Kelly thought it would be a great idea to change the Beastmen so that they're unable to make their own equipment. He also altered them so that the warherds lack the resplendent weapons and baroque armour of the human servants of the Chaos Gods, saying that since the Beastmen already belong to the Ruinous Powers the gods have no need to bargain such trinkets in exchange for their souls, completely ignoring the fact that the gods are supposed to be petty, meaning even if their souls already belonged to Chaos, they'd still get marks to show which god they belonged to. This might have been a part of his plan to make the army the worst army in all of Fantasy, as the marks and armour also help the armies of Chaos win the fights they get into, so it should be no surprise that after Phil changed their lore, they don't do shit aside from being a punching bag for all the other races. He decided to leave in how they're great at raiding (though the actual rules for raiding were an entirely different story), pillaging and corpse-robbing even when they are not marching to war. Because of this they are never short of battered weapons and ragged suits of armor, albeit ones encrusted with clotted gore and riddled with rust. Such lack of quality is only a minor setback to the Beastmen, who compensate with sheer brute strength and determination. The robust constitution of the Cloven Ones allows them to live upon the most meagre or unpleasant of diets. They prefer great chunks of meat above all but, unlike their larger Minotaur brethren, they do not care if it is fresh or if it is infested and maggot-ridden. Beastmen are cannibals who gorge themselves upon the corpses of their own kind without hesitation, entrails, hair, horns, hooves and all, and believe that to do so is to inherit the strength of the victim. This diet of dead meat is supplemented with grubs, hairy-legged spiders, poisonous centipedes, plump blowflies, and other vermin, as well as the occasional lost child or lone woodsman. It could be said that Beastmen are hunter-gatherers, though they mainly gather the body parts strewn around the place after a particularly vicious hunt. Human flesh is a delicacy to Beastmen, and rivals have been known to fight to the death over a single human arm or leg. Of all the creatures of Chaos, Beastmen have an especially close relationship with Morrslieb, the Chaos Moon. Whenever Morrslieb is fullest in the sky the Beastmen will hold night-long, sprawling orgies where they indulge every base lust and bloodthirsty deed they can think of. Much blood is shed, much captured wine and beer is drunk, and many new beast-spawn are conceived, ensuring the cycle of twisted and unholy life is perpetuated. Though it is rumored that the witches and heretics of the Old World join the Beastmen in these frightening and confusing bacchanals, none have ever been able to say for certain, for to stumble upon a camp of blood-drunk Beastmen celebrating under the unclean light of Morrslieb is to plunge into hell itself. ====Beastwomen==== {{Monstergirls}} {{Topquote|She doubted that she or it would have survived if she had not encountered the beastwomen in the forest; if they had not taken her in and guarded her and fed her. She remembered them as being oddly shy and gentle compared to the gors and ungors. | from the perspective of Justine, Chaos Champion. From ''Trollslayer''.}} [[Image:Canon Beastwoman.png|thumb|right|300px|Thanks to [[Blood Bowl]], specifically [[Spike! Magazine]], we now have a "canon" piece of artwork of a female Beastman (which is ironically ''less'' beastly than a lot of the fan-art).]] Naturally, some Chaos fans on /tg/ have speculated quite intensely about the possibility of Beastwomen/"gor-doe" waifus, particularly given old lore of human Chaos worshippers partaking in the bacchanalian feasting and rutting of Beastmen tribes. While it has been confirmed that Beastmen are not all male, very little canon information has ever been revealed about the female half of the Beasts of Chaos. As you can read in the above quote, William King, the author of the [[Gotrek & Felix]] novels, describes them as "calmer" than their male counterparts. Yet despite being apparently more restrained and rational than their menfolk, much like their human counterparts in the Northern tribes, gor-does are can still be capable warriors, as it is mentioned in the aforementioned novels the duo encountered beastwomen warriors during their battles. [[Total War: Warhammer]] stuck its own oar in, claiming that gor-does are relatively rare among the Beastmen and as such the males will fight for the right to mate with one whenever it's breeding season. Meaning only the strongest members of a herd will get to mate with a pure female beastmen, while the less lucky males look to [[Rape|other means]] for producing more of their kind. Whether this is actually canon or not is unclear, so it's left to fans to decide for themselves how they prefer it... which of course leads to [[skub|the usual arguments]]. Other older lore has implied both that [[harpy|harpies]] act as females for beastmen, and that, much like the [[Fimir]], beastmen have been known to abduct human (or elf) women as corrupted breeding slaves they call "Beastmothers". For fairly obvious reasons, this piece of lore has since disappeared from official pubblications, only leaving the occasional unsettling implication. Given the beastmen's origins as rip-offs of the [[Broo]], some fans also assume that many Beastmen reproduce by impregnating female livestock. <gallery> Image:FemmeGor Waifu Sketch.jpg|One drawfag's interpretation of what happens when a Chaos Champion kills a Beastlord. Image:FemmeGor.png|Fan-art of a hypothetical female Beastlord. Image: ThiccBeastwoman.jpeg| No wonder they pump out so many vast hordes. Image: PosingBeastwoman.jpg| You gotta admit, they have a sort of soft, fluffy sexiness to them. </gallery> {{clear}} ====Beastman Champion Retinues==== Back in the days of [[Realms of Chaos]], Beastman Chaos Champions were able to take the [[Path to Glory]] once introduced in "The Lost and the Damned", and even had their own unique follower retinue table they rolled on, to emphasize the split between the beastmen tribes and the armies of Chaos-damned humans: ::01-020: 2d6 Beastmen (If the Beastman Champion has the Mark of Chaos, these are also Marked by the same Patron; [[Khorngor]]s, [[Pestigor]]s, [[Slaangor]]s or [[Tzaangor]]s - otherwise, they're just normal beastmen) ::21-40: 2d6 Beastmen ::41-60: Beastman Hero ::61-70: Beastman Shaman ::71-80: D6 [[Centaur]]s ::81-85: D3 [[Dragon Ogre]]s ::86-98: D6 [[Minotaur]]s ::99-100: Other (Roll on the Human Chaos Champion retinue table)
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