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== Pathfinder == [[File:Pathfinder_Changeling.jpg|200px|thumb|right|Pathfinder's rendition of Changelings]] [[File:changeling ARG.png|200px|thumb|They sure do love dancing around cauldrons.]] In [[Pathfinder]], Changelings are an all-female (Outside one line that says there's rare abominations entirely lacking of any genitalia) race first introduced in the Carrion Crown adventure path. These are the juvenile forms of [[Hag]]s -- read, creepy-ass evil spell-casting monster-crone old women whose hobbies include eating people, murder and torture -- and consequently inherit a lot of spooky behavior, magical powers and forms that are "beautiful, yet unsettling". Hags deliberately foster out their daughters to places where they're confident the locals will mistreat and abuse them; a changeling can only become a hag if she chooses to follow her mother's magical call and agrees to undergo the agonizingly painful ritual to be transformed into a hag. Thusly, mother hags do their best to ensure their daughters get bullied so badly they will willingly grab at the power and the chance to avenge themselves on humanity, even at the cost of being painfully turned into a hideously ugly old witch. Changelings have a natural affinity for the [[Witch]] class, as one might expect. Changelings get +2 to Wisdom and Charisma, but -2 to Constitution. They're Medium Sized Humanoids who have Normal base speed, with a +1 Natural Armor bonus, two 1D4 damage Claw attacks, and Darkvision of 60 feet. They also get a specific bonus trait based on what kind of [[Hag]] they are related to. Initially, Changelings only had Annis Hag, Green Hag and Sea Hag powers, but they received variants for each of those in the ''Advanced Race Guide'' and new powers for Blood Hag, Winter Hag, Mute Hag and Storm Hag mothers in ''Inner Sea Races''. * Annis Hag Changelings can have either Hulking Changeling (+1 racial bonus on melee damage rolls) or Mist Child (+5% to miss chance of attacks made against her whilst she has concealment or total concealment). * Green Hag Changelings can have either Green Widow (+2 racial bonus on Bluff checks if the target is sexually attracted to her) or Object of Desire (+1 to caster level for Charm Person and Charm Monster). * Sea Hag Changelings can have either Sea Lungs (can hold breath for (three times Constitution) rounds before starting to drown) or Ocean's Daughter (+1 trait bonus on Swim checks, automatically succeeds at Swim checks made to avoid nonlethal damage from swimming). * Blood Hag Changelings receive Crawling Skin, which gives them a +2 racial bonus to Disguise checks made to imitate a specific individual. * Mute Hag Changelings receive Dead Eyes, which gives them one eye that is a solid dead black in color but which also gives them a +2 bonus on all saves against gaze attacks and visual illusions. * Winter Hag Changelings receive Frostlaced Flesh, which gives them a +2 racial bonus on all saving throws versus cold effects and means they leave no tracks when moving through snow. * Storm Hag Changelings receive Into The Wind, a +1 racial bonus on ranged damage rolls. These were supplemented in the Hag/Changeling focused splat ''Blood of the Coven'' by adding alternate ability score modifiers. Another notable change is that Night Hag Changelings now exist through magic ritual on the fetus within a witch or another hag when, originally, Night Hags only spawned Half-Fiends since they were evil Outsiders. * Annis Born (Slag May) +2 Str, +2 Cha, β2 Con * Ash-Born (Hearth May) +2 Wis, +2 Cha, -2 Con ** +1 racial bonus on damage rolls for spells with the fire descriptor. This bonus increases by 1 for every 4 character levels the changeling has beyond 1st. * Blood-Born (Veil May) +2 Wis, +2 Cha, -2 Int * Dreamthief-Born (Waker May) +2 Str, +2 Cha, -2 Wis ** +2 racial bonus on saving throws against mind-affecting effects. * Green-Born (Callow May) +2 Wis, +2 Cha, -2 Con (the default) * Mute-Born (Sorrow May) +2 Int, +2 Wis, -2 Con ** Mute-born aren't actually born of hags, but of witch mothers who are either cursed or really angry. * Night-Born (Moon May) +2 Wis, +2 Cha, -2 Dex ** +2 racial bonus on saving throws against disease. * Storm-Born (Virga May) +2 Wis, +2 Cha, -2 Con * Winter-Born (Snow May) +2 Int, +2 Cha, -2 Con Inner Sea Races presents two alternative racial traits for changelings; Witchborn, which lets them change out the +2 Wisdom for +2 Intelligence, and Hag Magic, which lets them choose a single 1st level or 0 level spell from the [[Witch]] list in place of their Natural Armor Bonus. The chosen spell becomes a spell-like ability (caster level equal to the changeling's character level) usable either 1/day (1st level) or 3/day (0 level). In Pathfinder 2nd Edition, Changelings appear in the Advanced Race Guide 2e as a "secondary" race, or a versatile heritage - that is, the PF2e equivalent of Templates. This means you choose a basic race beforehand, and then apply the Changeling racial abilities. Also, no longer an always female race, because of course Paizo wasn't going to keep that kind of lore in the present age. Meanwhile, the ''Advanced Player's Guide'' adds and emphasizes certain lore on Changelings and how to play one. Namely, how Changelings are recognized as such because of their heterochromia (having 2 different colored eyes, the color of which depends on their hag mother) and how this is a pretty easy tip-off that the kid isn't normal. This can potentially lead to further abuse or feelings of being an outcast, leaving the Changeling that much more vulnerable to The Call once they reach adulthood. However, it also lets the child and/or their friends and family know exactly what to look out for when they do get called and how to prepare for it. Changeling PCs are typically those who have already heard The Call and are doing their best to resist it and live their own lives. This can be fun for the DM if they want to add said hag mother as an enemy during the campaign to serve as the player's personal nemesis. {{Pathfinder-Races}}
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