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== Night & Day Courts== === Contracts of Fleeting Midnight === ==== β Tremors of the Wavering Heart ==== The character senses the greatest source of doubt near them. '''Prerequisites:''' none '''Cost:''' 1 Glamour '''Dice Pool:''' Composure + Wyrd '''Action:''' Instant '''Catch:''' The character is clear of their doubts. ''Roll Results'' '''Dramatic Failure:''' The character becomes overcome with doubt and they pinpoint themselves. '''Failure:''' The character cannot locate doubt in their vicinity. '''Success:''' The character becomes aware of the single greatest concentration of doubt (in any form) within a mile radius. She knows the general direction and the approximate distance. '''Exceptional Success:''' The character remains able to sense the greatest concentration of doubt till the next midnight. ==== ββ Pierce the Clouded Mind ==== The character is able to ferret out the source of doubt in one's heart. '''Prerequisites:''' Mantle (Midnight) 1 or Court Goodwill (Midnight) 3 '''Cost:''' 1 Glamour '''Dice Pool:''' Wits + Subterfuge + Mantle (Midnight) β subject's Composure '''Action:''' Instant '''Catch:''' The character has lied to the subject in the past day for practical reason. ''Roll Results'' '''Dramatic Failure:''' The character fails to discern one of the character's doubts. Worse, the next time the character talks to the subject, the character will accidentally let loose one of their own doubts. '''Failure:''' The character learns no doubts. '''Success:''' The character learn of one of the subject's doubts. '''Exceptional Success:''' The character learns of two doubts at the targeted level. ''Suggested Modifiers'' <pre> Modifier Situation +1 The subject has a pledge with the character -- The character learns a doubt at the front of the character's mind -1 The character learns a doubt not currently concerning the target -1 The character learns a specific kind of doubt -2 The character discovers a doubt that the target recognizes but generally hides -3 The character discovers a doubt that the target refuses to acknowledge </pre> ==== βββ Light in the Dark ==== The changeling uses her contract with midnight to make those who would question her doubt themselves. '''Prerequisites:''' Mantle (Midnight) 2 or Court Goodwill (Midnight) 4 '''Cost:''' 2 Glamour, 1 Willpower '''Dice Pool:''' Wyrd + Composure '''Action:''' Instant '''Catch:''' The character has ritualistic cleansed themselves under the midnight sky. ''Roll Results'' '''Dramatic Failure:''' The clause backfires and the character gains the paranoia or inferiority complex derangement till the next stroke of midnight. '''Failure:''' The character gains no special quality. '''Success:''' The character appears absolutely certain in the eyes of others, all attempts to doubt the character (e.g., rolling to discern a lie) suffers a penalty equal to number of successes scored on her roll. This lasts for the scene. '''Exceptional Success:''' The effect lasts till the next stroke of midnight. ==== ββββ Seed of Doubt==== This clause allows the character to cultivate the target's doubts or simply plant new ones. '''Prerequisites:''' Mantle (Midnight) 3 or Court Goodwill (Midnight) 5 '''Cost:''' 3 Glamour '''Dice Pool:''' Manipulation + Empathy + Mantle (Midnight) vs. subject's Resolve + Wyrd '''Action:''' Contested, resistance is reflexive. '''Catch:''' The character has undermined one of the character's beliefs or world view. ''Roll Results'' '''Dramatic Failure:''' The target's doubts become cleared on the matter and they are very aware what the character was attempting to do. '''Failure:''' The subject's doubts do not change. '''Success:''' The subject's doubts change according to the character's wishes. The duration lasts for one day per success rolled. '''Exceptional Success:''' The change is permanent until the character wishes to release them. ''Suggested Modifiers'' <pre> Modifier Situation +1 The character changes a momentary doubt. -- The character changes a short-term doubt. -- The character changes a doubt to something similar -1 The character changes a doubt concealed from others. -2 The character changes a doubt moderately -3 The character changes a doubt the subject conceals from himself. -4 The character changes a doubt significantly -5 The character eliminates a doubt or creates one from scratch. </pre> ==== βββββ Face of the Nemesis ==== The character may dismantle the very foundation of a person's will. '''Prerequisites:''' Mantle (Midnight) 4 '''Cost:''' 2 Glamour, 1 Willpower '''Dice Pool:''' Manipulation + Persuasion + Mantle (Midnight) β subject's Composure '''Action:''' Contested '''Catch:''' The subject has utmost faith that the action they are taking will succeed. ''Roll Results'' '''Dramatic Failure:''' The contract backfires and the subject gains the 8 again quality in addition to the +3 when spending willpower. '''Failure:''' The subject's will remains unscathed. '''Success:''' When ever the subject uses willpower they'd normally spend they must spend two. This does not allow the subject to expend 2 willpower a turn however. This lasts for the scene. '''Exceptional Success:''' As a standard success, however the target gains the inferiority complex derangement that lasts 1 day per each for each dot of Wyrd the character has. ''Suggested Modifiers'' <pre> Modifier Situation +3 The character has used seed of doubt on the subject to undermine their self confidence. +2 The character is currently benefiting from the Light in the Dark clause. +1 The character is aware of the greatest doubt the subject has. -3 The subject has meditated in the past 24 hours. -3 The character has never met the subject before. -3 The subject is a member of the Dawn or Dusk court. </pre> === Contracts of Fleeting Noon === ==== β Spy of the Guilty Conscious ==== This clause exposes the shameful secrets of a person to the changeling. '''Prerequisites:''' None '''Cost:''' 1 Glamour '''Dice Pool:''' Wits + Wyrd vs. subject's Composure + Wyrd. '''Action:''' Contested. '''Catch:''' The subject specifically does not want the character to know about their shame. ''Roll Results'' '''Dramatic Failure:''' The changeling receives false impressions, becoming absolutely sure that the subjectβs shame is something it is not. '''Failure:''' The character cannot discern the subject's shame. '''Success:''' The changeling learns one of the subject's shames. '''Exceptional Success:''' Exceptional success provides the character with two desires of the targeted level, or the knowledge that there is only one shame at that level. ''Suggested Modifiers'' <pre> Modifier Situation +1 The character has a pledge with the subject. -- The character discerns a shame currently in the forefront of the subjectβs mind. -1 The character learns a shame not currently concerning the subject. -1 The character learns a specific kind of shame(sexual, employment, etc.). -2 The character discovers a shame the subject recognizes but generally keeps hidden. -3 The character finds a desire the subject hides even from himself. </pre> ==== ββ Decadence Denied ==== The character heightens the sense of shame in a person. '''Prerequisites:''' Mantle (Midday) 1 or Court Goodwill (Midday) 3 '''Cost:''' 1 Glamour, add 1 WP for supernatural subjects. '''Dice Pool:''' Intimidation + Manipulation + Mantle - subject's Resolve. '''Action:''' Contested. '''Catch:''' The subject's vice is your own. In the case of motivations, reasonably similar motivations. ''Roll Results'' '''Dramatic Failure:''' The subject may gain willpower twice per scene by indulging in their vice. '''Failure:''' The subject is unaffected. '''Success:''' The subject becomes unable to regain willpower by indulging in their vice. In case motivations are used, the motivation is vice-like in nature. '''Exceptional Success:''' The subject loses willpower anytime they attempt to indulge their vice. ''Suggested Modifiers'' <pre> Modifier Situation -1 The subject's morality score is 8 or above. +1 The subject's morality score is 5 or 6. +2 The subject's morality score is 3 or 4. +3 The subject's morality score is 1 or 2. </pre> ==== βββ Armor of Righteousness ==== The character steels their soul to do what has to be done. '''Prerequisites:''' Mantle (Midday) 3 or Court Goodwill (Midday) 4 '''Cost:''' 1 glamour, 1 willpower '''Dice Pool:''' Resolve + Wyrd '''Action:''' Instant '''Catch:''' The character invokes the clause to aid them on behalf of someone she recognizes as a moral authority. ''Roll Results'' '''Dramatic Failure:''' The character suffers a -1 penalty on all morality rolls for the scene. '''Failure:''' The character gains no protection. '''Success:''' The character gains a +1 bonus to all morality rolls for the scene. '''Exceptional Success:''' The character gains a +2 bonus to all morality rolls for the scene. ''Suggested Modifiers'' <pre> Modifier Situation +1 The character's clarity is 8 or above. -1 The character's clarity is 5 or 6. -2 The character's clarity is 4 or below. </pre> ==== ββββ Second Thoughts ==== The character dredges up a person's past memories that call in question their moral fiber. '''Prerequisites:''' Mantle (Midday) 3 or Court Goodwill (Midday) 5 '''Cost:''' 3 Glamour '''Dice Pool:''' Manipulation + Empathy + Mantle (Midday) vs. Resolve + Wyrd '''Action:''' Contested, resistance is reflexive. '''Catch:''' The character shows the subject something intimately related to event that they had to roll morality on. ''Roll Results'' '''Dramatic Failure:''' The subject feels vindicated and they gain a +1 bonus to their next morality roll. '''Failure:''' The character brings forth no memories. '''Success:''' The character brings forth memories of the subject's last check for morality loss and forces them to reroll it. '''Exceptional Success:''' As above however the subject take a -1 penalty on the roll. ''Suggested Modifiers'' <pre> Modifier Situation +2 The subject is in the place where the event took place. -2 The subject has either mediated on the matter or is receiving psychiatric help. </pre> ==== βββββ Chain of Guilt ==== The character intensifies feelings of guilt and remorse in a person to the point they feel they can no longer hide it with an innocent conversation. '''Prerequisites:''' Mantle (Midday) 4 '''Cost:''' 2 Glamour, 1 Willpower '''Dice Pool:''' Manipulation + Subterfuge + Mantle (Midday) vs. Composure + Wyrd '''Action:''' Extended (successes required equal to the subjectβs Willpower; each roll represents one minute of conversation with the subject); resistance is reflexive. '''Catch:''' The character is recognized as a moral authority of the subject. ''Roll Results'' '''Dramatic Failure:''' The attempt fails. The subject realizes what the changeling is trying to do and reacts naturally. '''Failure:''' The character garners no successes. '''Success:''' If her total number of successes equals or exceeds the subject's Willpower, the subject's guilt overwhelms them and they gain the suspicion derangement for the scene. If the character already possesses the suspicion derangement it upgrades to paranoia for the scene. '''Exceptional Success:''' The derangement persists for a number of days equal to the character's Wyrd. ''Suggested Modifiers'' <pre> Modifier Situation +2 The clause is invoked in a setting that reminds the subject of his guilt. +1 The subject's morality stat is 5 or below. -1 The subject's morality stat is 8 or above. -2 The clause is invoked in a setting that has a positive association to the subject. </pre>
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