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Codex - Angry Marines 7th Edition
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===Vehicle Wargear=== * Doormaker Charges - Rhino transports have no assault ramps to join the fight right after jumping out, and moreover due to their design there is no way to add forward ramp. Angry techmarines found a way to bypass these limitations by adding few demolition charges into a Rhino's front armour to BLOW ITSELF TO HELL SO WE CAN FIGHT. :*If your Rhino transport has Doormaker Charges, at any point of your movement phase, you may detonate them. If you do so, every model embarked in the transport receives a S4 AP- hit, and the Rhino itself is wrecked, but its passengers may disembark from the front side of vehicle and charge in the turn they disembark, as if the Rhino had the Assault Vehicle rule. Furthermore, you may add one extra Angry Marine model, armed with bolt pistol, chainsword, krak and frag grenades to the squad to represent the Rhino driver, who abandons his useless transport to join the fight. * Power of the Angry Machine Spirit - This unnaturally infuriated Machine Spirit is prone to bouts of raging during battle. :*Due to its self destructive nature, Vehicles with this upgrade have their armor values reduced by one (to a minimum of 10). However, its constant rage also enables it to always ignore crew shaken and crew stunned results, as the vehicle is keen on telling its drivers to GET OFF YOUR FUCKING ASS AND ATTACK. In addition, when performing a tank shock, the vehicle will cause D6 strength 4 hits upon the target unit; when the vehicle is ramming, it counts as having its original armor value for determining the strength of the attack, and gains +1 strength to its attack. Furthermore, an Angry Techmarine gains +1 to its Work you Fucking Piece of Shit! rolls when rolling for a vehicle with this upgrade.
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