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====Experimental Infantry Wargear==== '''Damocles Power Armor MkI'''- The latest power armor iteration to be tested in the field and the result of hundreds of years of redesign and testing. This is power armor incorporating the gyro stabilization and servo systems of Trooper armor, though still suffering the same drawbacks of limited movement. Provides a 3+ armor save and the Slow & Purposeful special rule '''Armored Strategic System'''- This is an emplacement with T6 W2 Sv3+. Friendly scatter rolls for Blast weapons and Deep Strike rolls within 12" one D6" less for scatter. It must be deployed either by Infiltration or Deep Strike. You must choose which type it is at the time of purchase. *'''Disruptor Array'''- Enemy units within 12" lose -2BS (to a minimum of BS1) and do not gain re-rolls to hit or bonuses to BS from wargear or special rules. *'''Signature Projector'''- Each time enemy units within 12" of the marker wants to Shoot or Charge it must pass a leadership test at -2Ld or be forced to declare its Shooting attack or Charge against the emplacement (vehicles count as Ld8 with the penalty). *'''Psi-Suppressor Pylon'''- This contains a Null-Amp. In addition, this generates an additional D3+X Null Charges per Psychic Phase, with X being the number of Psykers within 12" of the pylon. Psykers cannot generate Charges nor use any powers within this range. '''Graviton Grenades'''- These incredibly difficult to manufacture grenades emit a localized gravity field that drags helpless enemies down to the ground. These count as both assault and defensive grenades that force charging enemy units to roll 3d6 for charge distance taking the lowest two dice. They may be thrown in the Shooting Phase with the following profile: {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! Type |- | Graviton Grenades || 8" || * || - || Assault 1, Graviton, Stunning* |} <br style="clear: both; height: 0px;" /> *'''Stunning'''- A unit hit by a weapon with this rule must immediately take a Toughness test. If failed, their Initiative is lowered to 1 until the player's next Shooting phase. '''Gravitic Mass Driver'''- Analogous to the Tau Rail Rifle, the Grav Mass Driver is essentially a more simplified and compact version of the Gravitic Accelerator Cannon. The ammo fired through the gravitry manipulation plates along the length of rifle tear through the atmosphere before punching through enemy armor. It is very bulky and can only be wielded by Trooper armored or Power armored soldiers, and suffers from a slow firing rate. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! Type |- | Grav Mass Driver || 30" || 7 || 1 || Heavy 1, Armourbane |} <br style="clear: both; height: 0px;" /> '''Macharius Strategem Codex'''- A dataslate loaded with the latest iterations of the Macharius Strategem for use by a commander to integrate with his battle plan. Proper use and execution of the codified wisdom and knowledge contained in the Strategems will see inspired tactics altering the flow of battle in the user's favor. You may grant one of the following rules to a single unit in the detachment (Tank Hunters, Monster Hunters, Infiltrate, Interceptor, Split Fire, Counter Attack). *The Macharius Stratagem Codices are far more widely available then other elements of the Experimental Wargear list, made available to all commanders and sub commanders of a Knights Inductor detachment. Macharius Stratagems Codices do not count against the Experimental Wargear Restriction. Instead, for every HQ choice that is taken, a single Macharius Stratagems Codex may be taken. '''Tracer Bolts''' - Or Tracker-Bolts, these highly expensive to produce bolts are equipped with special sensor mites that scatter over a target area, and feed data into the Tactical Grid that Knights can then utilize to correct their aim for devastating effect. Successful hits with these bolts cause no wounds, and resolve without Armor, Cover, or Invuln Saves, and will instead inflict one '''Marked By The Light''' marker per hit. These may be fired separately from all other alternative bolt ammo fired by a unit. *'''Marked By The Light'''- If this hits an enemy unit, a friendly Knight Inductor units that fire at the marked unit in the same Shooting Phase may consume a marker to do one of the following: Re-roll failed rolls to hit, Ignore cover saves, or cause Precision Shots to resolve with 5+ to hit instead of 6.
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