Editing
Codex - Necrons: /tg/'s 8th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Dynasty-Specific=== *'''{{W40kKeyword|MAYNARKH}} - Flensing Scarabs (1 CP):''' ''Infected by the Flayer curse, the Maynarkh make use of microscopic mechanical scarabs that tear apart the flesh of their victims in a macabre shower of gore.'' ::Use this Stratagem in the Fight phase, before a {{W40kKeyword|MAYNARKH}} {{W40kKeyword|Infantry}} unit from your army fights. That unit can re-roll all failed wound rolls until the end of the phase. *'''{{W40kKeyword|MEPHRIT}} - Talent For Annihilation (1 CP):''' ''The Mephrit seek not merely to defeat their foes, but to entirely expunge them from the face of the galaxy.'' ::Use this Stratagem before a {{W40kKeyword|MEPHRIT}} unit from your army attacks in the Shooting phase. Each time you make an unmodified hit roll of 6 for a model in that unit, you can make one additional hit roll for that model with the same weapon against the same target. These additional hit rolls cannot themselves generate any further hit rolls. *'''{{W40kKeyword|NEPHREKH}} - Translocation Crypt (1 CP):''' ''Masters of teleportation technology, the Nephrekh ride into battle upon blinding beams of light.'' ::Use this Stratagem during deployment. You can set up a {{W40kKeyword|NEPHREKH}} {{W40kKeyword|Infantry}}, {{W40kKeyword|Beast}} or {{W40kKeyword|Swarm}} unit from your army in a translocation crypt instead of placing it on the battlefield. At the end of any of your Movement phases, this unit can translocate into battle β set it up anywhere on the battlefield that is more than 9" away from any enemy models. *'''{{W40kKeyword|NIHILAKH}} - Reclaim a Lost Empire (2 CP):''' ''The Nihilakh seek to rule the galaxy, and once they have claimed a domain it is almost impossible to drive them away from it.'' ::Use this Stratagem at the end of your turn. Select a {{W40kKeyword|NIHILAKH}} unit from your army. If the unit is within 3" of an objective marker, or if it did not move for any reason during its turn, then until the start of your next turn you can add 1 to saving throws made for that unit and increase the Attacks characteristic of models in that unit by 1. *'''{{W40kKeyword|NOVOKH}} - Blood Rites (3 CP):''' ''Novokhβs warriors have mastered the arts of martial warfare, and their deathless bodies allow them to fight on tirelessly.'' ::Use this Stratagem at the end of the Fight phase. Select a {{W40kKeyword|NOVOKH}} unit from your army β that unit can immediately fight for a second time. *'''{{W40kKeyword|SAUTEKH}} - Methodological Destruction (2 CP):''' ''The Sautekh Dynasty excel in systematic killing, marking each target until it is completely obliterated.'' ::Use this Stratagem after a {{W40kKeyword|SAUTEKH}} unit from your army has attacked an enemy unit and the attack resulted in the enemy unit losing one or more wounds. Add 1 to hit rolls for attacks made by other {{W40kKeyword|SAUTEKH}} units from your army that target the same enemy unit this phase.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information