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==Unique HQ Units== ===The Shroudlord, Your End - 235pts=== ''"Do not gentle into that dark night, for my blade will be last in your sight"'' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Shroudlord || 7 || 5 || 4 || 4 || 4 || 7 || 4 || 10 || 2+/4++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 (Unique) <br> :'''Unit Type''': Infantry<br> :'''Wargear''': Power Armor, Iron Halo, Hallucinogenic Grenades *'''Wraith Claws''' - These are a pair of Rending, Master-crafted Lightning Claws with the Instant Death special rule. *'''Cloak of the Void''' - Once per game the Shroudlord may benefit from Invisibility as per the psychic power for one game turn, activated at the beginning of the controlling player's turn. :'''Anti-Warlord Traits''': *The Shroudlord may roll up to three times on the Anti-Warlord Traits table, re-rolling duplicates. :'''Special Rules''': We Are The Shadows, Eternal Warrior, Independent Character, Infiltrate, Scout *'''For Whom The Bell Tolls''' - At the beginning of the game, choose one Independent Character in the enemy's army to be the personal target of the Shroudlord. The Shroudlord gains WS10 and +D6 Attacks when in a challenge with that model. Should the model refuse combat, or another models accepts in his place, the Shroudlord instead gains S7 and +2D6 Attacks as he hacks his way to his victim. *'''Terror''' - Enemy units normally immune to the effects of Fear must test for Fear when within 6" of the Shroudlord. All other enemy units test for Fear with a -3Ld modifier.
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