Editing
Current W:tF Spirit Pact rules
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Glass=== '''T1:'''<br/> ''Aspects:''<br/> Shatter (2 PP)- Upon receiving damage from a physical attack that might conceivably in shattering glass from a source within (Pact Dots * 5) feet, you may immediately make a counterattack with a dice pool of (Pact Dots), dealing lethal damage equal to the number of successes. Defense is not applicable and Armor ratings of 2 or greater render the target immune to this Aspect. ''Numina:''<br/> Bend the Light (1 PP)- (Cost: 1 essence, Action: instant, Duration: 1 Scene); For the duration of this Numina, you cannot be seen through glass and are effectively invisible when viewed as such. '''T2:'''<br/> ''Aspects:''<br/> Imbue Fragility (4 PP)- You may ignore up to (Pact Dots) worth of armor when attacking inanimate objects, structures, etc. You also deal an additional 5 damage dice against such targets with successful attacks. Man in the Mirror (3 PP)- You cannot be seen when viewed through glass and are effectively invisible when viewed as such. ''Numina:''<br/> Shrapnel (4 PP)-By spending 1 essence upon making an attack, but before rolling, you may cause the attack to shatter into shrapnel (in the case of a melee strike, this does not destroy the weapon or hand, shards of glass will be generated), dealing an additional 2 (automatic) lethal damage. Armor ratings of 3 or greater render the target immune to this numina. Glasswalker (4 PP)- (Cost: 1 essence, Action: instant, Duration: Lasting); You may step through any glass surface large enough for you to fit through and reappear out of another glass surface (that you can fit through) up to (Pact Dots * 10 feet). Blast (6 PP)- As per the existing numina. Consists of glass shards. '''T3:'''<br/> ''Aspects:''<br/> Finding The Gaps (5 PP)- All Glass Aspects and Numina affected by armor may ignore any armor equal to or less than (Pact Dots). Agility (6 PP)- You gain an additional dot of dexterity for the duration of the pact. Placid (6 PP)- You gain an additional dot of composure for the duration of the pact. Think Fast (6 PP)- You gain an additional dot of wits for the duration of the pact. ''Numina:''<br/> Bulletproof (6 PP)-(Cost: 1 essence, Duration: One Scene) Bullets deal bashing damage to you.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information