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===Clanners=== Clanners are unique in that they are not a part of any single organization, they belong to one of any number of clans. A clan is effectively anything that is too small and not influential to be a cult and you could argue that each of the cults started off as a clan, before it became large enough to be considered an influential faction. One clan is the Enemoi, a rumbling convoy of Bygone military vehicles that travels the corpse of Europe. Devoted to a system of democratic values that was meant to have died with the old world, they defend other clans against any threat that they consider to be tyrannical and oppressive, whether it takes the form of bandits trying to steal food or Judges trying to impose their laws. Another clan is the Garganti, a tribe of stern figures cloaked in heavy animal furs that tame and ride great mammoths. They are rarely seen in civilized land and are known as one of the few organizations capable of traveling across the Ice Barrier, sometimes for weeks at a time. They are quiet, somber folk that take their symbiosis with their mammoths that they ride a little too serious, shrouding themselves in mysticism. The Romanos are another clan, that occupy what was once Italy and is now known as Purgare. Their existence is devoted to looting the ruins of Bygone cities, specifically targeting the cultural heritage of their land. Whenever they get their hands on a cultural artifact, they either sell it on to the Neolibyans who take immense interesting in foreign curiosities and ancient baubles, or they keep it for themselves and use it to feed their illusions of grandeur. It isn't rare to find a Romano that styles himself a doge and wears a dusty velvet curtain as a cloak, who spends his days trying to sell fragments of Renaissance statues to rich African men. Clans can be just about anything you want them to be. You can even have a clanner be someone that isn't a part of a clan at all, but is simply unaffiliated with any organization.
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