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===Delta Green=== As with any clandestine organization, their history is all kinds of jacked up. DG has existed in some capacity or another since 1928 as a response to the crazy crap found during a raid on a Deep One Cult located at Innsmouth, MA. It is interesting to note that the raid on Innsmouth ended with everything even remotely suspicious being thoroughly dynamited, which remains Delta Green SOP to this day. They changed names a few times and were handed around to various parts of government for a while before they finally coalesced as "Delta Green" which wasn't so much a name for them, but for the classification and access level required to actually know anything about them; however it eventually came to serve as a name, official or not. During their later years as an official organization, they acted without much of a command structure with people who were in the know just calling each other up anytime they ran across something DG should handle, and then they handled it with little to no oversight. When they screwed up royally in Cambodia during a 1969 raid that resulted in most of the people who participated dying, they finally gave the likes of Majestic 12 and other political enemies an excuse to finally disband them. This didn't sit well with some portions of DG who quietly got together and said we're going to keep at it. What little oversight and control there was before no longer existed, and as a result, many DG operatives executed their self-appointed duties with extreme prejudice. Eventually, one of the DG leaders started looking into MJ-12, pissed them off to the point where they sent their own operatives, DELTA, to assassinate him. This then leads to the decision to reorganize DG into the cell structure used by the Outlaws to this day. In and around the turn of the millennium, several things happened: *ADAM is killed in a Karotechia ambush (accidentally) orchestrated by former operative Captain Forrest James, a.k.a. Agent DARREN. *ALPHONSE goes out in a blaze of glory by summoning a tiny aspect of Azathoth to kill himself and an NRO Delta strike team, leaving just ANDREA (the one who ''nobody'' knows exactly who it is) in charge. *The remaining members of the group get together and basically conduct a coup against MJ-12, with former MJ-3 director Gavin Ross collaborating and eventually taking over as ADAM. Not everyone is happy with this turn of affairs, including a whole bunch of Delta Green agents who refuse to "come in from the cold" and become legitimate. Which caused a schism between two different groups, each claiming to be Delta Green. The Handler can choose which factions the Player Characters will be part of, both offering different playstyles and themes. ====The Program==== In the 90s, MJ-12s Counterintelligence Director Gavin Ross got very disillusioned with Majestic, as it had become a cargo cult that worked for the sake of Grey technology instead of protecting the United States. Ross and his aide "Captain John R. Smith" (Actually ex-DG agent Forrest James, Agent DARREN) planned a coup on MJ-12s leadership; this coincided with the apex of the Majestic-Delta Green war, 9/11, and the withdraw of the Greys. James and Ross were able to take over Majestic and reform it into something that could protect the American public. Majestic was moved into the auspices of the NSA and the clearance code DELTA GREEN was reactivated. The Program, as how insiders nicknamed it, is both the "official" Delta Green and the continuation of Majestic-12. It has larger access to the NSA's black budget, official cover for its agents, Majestic's research capabilities, a CIA psyops unit used to convince people any supernatural thing uploaded in the internet is fake, and literal military forces in the form of their "asset recovery team" CORAL NOMAD, a pararescue unit "borrowed" from the US Air Force and a continuation of MJ-12's Operation BLUE FLY, March Technologies as well division inside government agencies such as DARPA or the USAMRIID serve as their advanced research division, and they can provide covers for their agents so people outside The Program can't ask too many questions when investigating. The Program employs a more united and organized structure than the old illegal Delta Green, which makes more capable to cover and investigate all the weird shit going on. If The Program looks suspiciously ''too'' similar to Majestic, remember it's only the same organization, but now under a new direction. A Program game is about abuse of power, luxury of resources and staring into the abyss. You may have the people and the resources but that's minuscule in the face of the cosmic horrors of the universe. [[File:1508130059928.png|thumb|450px|right|The outlaws are kind of outmatched]] ====The Outlaws==== When Agent ALPHONSE went out in a blaze of glory after a Majestic attack, Donald Poe (Agent CHARLIE) found himself in possesion of all of A-Cell's resources. With no passing the torch and no mentorship from ALPHONSE, he was now the leader of Delta Green. At the same time, The Program was activated with Delta Green's files and attempted to recruit every old member of the Conspiracy. Some refused, seeing that the Program is just the continuation of the organization they fought for years and remained illegal in the conspiracy they always knew. The leaders of The Program gave them the name "The Outlaws", the people inside of it simply refer to themselves as "Delta Green". In reality, whatever remained of this organization is utterly fucked up. The Outlaws still use the old Cell-based structure, but they have been very dysfunctional in their organization. They are very small compared to the Program, without any extra resources that the Program might have, and recruitment rates are very low, not enough to replace the agents that are either dead or too old for this shit. Playing a Outlaw game is about fighting a losing battle, where paranoia reigns supreme and the situation is somehow worse then it was during the late 90s and the Cowboy years.
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