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==[[Scion]]== Ironically, Onyx Path Publishing would decide to do a dragon [[splatbook]] in ''another'' of their [[Urban Fantasy]] gamelines, [[Scion]] 2nd Edition. Called simply "Scion: Dragon", it takes the basic premise of Scion with players being the half-human offspring of [[god]]s and instead flips it to let you play the half-human offspring of dragons (or human-looking-for-convenience weak pureblood dragon hatchlings, if you prefer). Be default, the dragons are presented as a third faction in the Cosmic Conflict, standing on equal footing with and yet seperate from both Gods and Titans, though they can be adopted into Pantheons (and become Gods) or choose to serve as Titans. Scion Dragons are organized into six Pantheon-esque factions known as "Flights", which the splat describes thusly: * '''Draqs''' – A Flight of Dragons primarily formed of those descended from Tiamat, the mother of dragons. They accept any who seek vengeance against the Gods, specifically for the death of their “Mother of Dragons.” * '''Joka''' – Immense Dragons who are more in tune with draconic memories than any other. They are known for their intense hunger which has driven them toward ambitions, and a return to a time before Gods. * '''Lindwurms''' – Considered the first Flight by many, these Dragons have grouped together based on the desire to share knowledge and stories long before the advent of humanity. They seek knowledge and power in lieu of lost memories. * '''Lóng''' – Easily the largest and most disparate Flight, these Dragons are the most at peace with the Gods. They do not fear or hate them, though they do seek their own fame and glory, and wouldn’t mind replacing the pantheons in humanity’s worship. * '''Naga''' – Dragons with many heads born through conceptual relationships with the world, Naga are split between those trapped in The World, and those trapped in their special Terra Incognita. Those in The World seek knowledge, and a way to reopen their home safely. * '''Serpents''' – A group of Dragons who care about the natural world and are the most connected to humanity. They seek to teach and uplift humanity in hopes that together they can cleanse The World. Until they fully transform into a Dragon by reaching the God tier, a Dragon PC is known as an "Heir" until their Inheritance (power stat) hits 5, wherepon they become a "Lesser Wyrm". The supernatural abilities that Dragons and their Heirs can wield are known as "Dragon Magic". Heirs are governed by their Remembrance, a set of polar opposite goals - the Cipher (aligning yourself with a Flight's goals) and the Defection (direct opposition to a Cipher).
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