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==Part 6: Adventurers from Metrol== Gives players ideas on how to play a PC who has been suffering through the siege for the past four years and reflavor certain class or racial features to reflect the state of the city. It also includes a new Artificer Specialization. The '''Mastermaker''' specializes on integrating flesh and artifice, allowing the player to turn into a weird magical cyborg. They gain free proficiency on heavy armor and smithโs tools, and the bonus spells of absorb elements, thunderous smite, enhance ability, lesser restoration, blinding smite, haste, freedom of movement, stone shape, banishing smite, and greater restoration. At third level they get Prosthesis Expertise, which lets them make free magical prostheses, and Battlefist, which is a special magical prosthesis that functions as an arcane focus and a simple melee weapon that deals 1d8 damage (up to 2d8 at 9th level) and uses Int for attack and damage rolls. You get Extra Attack at 5th and Improved Battlefist at 9th, which gives a variety of improvements such as making your Battlefist count as a shield and letting you put a second infusion on it for free. At 15th level you get Construct Apotheosis, which gives resistance to poison and psychic and immunity to the poisoned condition, lets you choose to count as a construct instead of whatever other creature type you are when you get hit with a spell or effect, and lets you cast Investiture of Stone and Antilife shell for free 1/long rest each. [[Category:Eberron]] [[Category:DM's Guild]]
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