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===Eberron Unearthed Arcana=== * [[Changeling]] Brought back in the Eberron Unearthed Arcana on the WoTC website. Surprisingly simple and effective; +1 to Dexterity and Charisma, Duplicity (automatically proficient in Deception), and Shapechanger (can polymorph into any humanoid of your own size that you have seen, or back to your true form; your gear doesn't change, and you revert to your true form upon death). * [[Shifter]] Brought back in the Eberron Unearthed Arcana on the WoTC website. Pretty much all of the 3e variants made it through as sub-types. Basic racial profile is +1 Dexterity, Darkvision, and Shifting (bonus action, lasts for 1 minute, gain temp HP equal to level + Constitution bonus and a sub-race derived bonus, can shift once per short rest). Gotta pick a sub race from the following: :: Beasthide: +1 Constitution, shifting grants +1 AC. Boring, but hey. A +1 AC bonus is more than it sounds like in this edition. :: Cliffwalk: +1 Dexterity (so +2 Dex total), shifting grants a 30 ft climb speed. Nice utility, as all alternative movements are. :: Longstride: +1 Dexterity (so +2 Dex total), shifting grants ability to Dash as a bonus action. Good for other Dex-based classes, completely redundant for a [[rogue]] or high-level [[ranger]]. :: Longtooth: +1 Strength, shifting grants a 1d6 bite attack that automatically initiates a grapple when it hits. Good for a control fighter and the like. :: Razorclaw: +1 Dexterity (so +2 Dex total), shifting grants claw attacks, which can be used as bonus actions to make Dex-based unarmed strikes that deal slashing damage. Unarmed strikes may only deal a single point damage, but the ''real'' power of this ability is essentially two-weapon fighting without needing the fighting style to add the ability score modifier to the damage roll. :: Wildhunt: +1 Wisdom, shifting grants advantage on all Wisdom-based checks and saving throws. Good for mage-hunting and utility. * [[Warforged]] Same old magic robots. Very simple, yet very effective: +1 Strength and Constitution, a flat +1 AC bonus, and the benefits of being a robot. They don't need to eat or breathe, trance for 4 hours per day instead of sleeping for 8 hours, and immune to disease. All of these are somewhat abusable, so your DM might tone them down. On the plus side, they no longer have healing penalties and such.
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