Editing
Eladrin
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==In [[Pathfinder]]== Eladrin return in [[Pathfinder]] with the same "[[Angel]]s of [[Chaotic Good]]" motivation and the basic tendency to look like [[fey]] beings. They're just called '''Azatas''' for legal purposes. {{NotFunny Sourcebook}} {{NeedsImages}} ===Description=== Azatas are a race of celestials native to the plane of Elysium, where the pursuit of freedom and goodness is paramount. Azatas are champions of these concepts, great bards, knights, and explorers who roam the planes in search of good folk in need of their help. Frequently described as the most elven or fey-like celestials, azatas nevertheless often have strange, inhuman shapes or can take elemental or eldritch forms. Most have some knightly or courtly title, such as duke, countess, or prince, apparently hereditary, perhaps from a celestial monarchy long abandoned and forgotten. Azatas do not exploit these titles to exert influence over each other, instead using them for personal identification or a bit of self-importance. They are deadly and resolute foes of evil, fearless and clever in battle. It is not surprising that the three best-known kinds of azatas can all fly, for they rarely stay in one place for long and prefer the thrill of motion and discovery to creature comforts. Most azata "settlements" are little more than a collection of tents around a landmark, gathered for a day to share news, stories, and perhaps good-natured duels, and then packed up again a few days later. Such temporary settlements are colorful and have a celebratory atmosphere, as azatas are quick to greet any of their kind as old friends. Although few can predict when and where an azata community might arise, some groups or breeds of azatas gather in cycles for traditional festivals and reunions. Such gatherings typically occur at a time of mystical consequence, such as on the evening of the lunar equinox, or during less predictable times, such as upon the wedding of two seers, and always in a place of pristine or stunning natural wonder. All azatas fundamentally know when and where their people's closest or next gathering might occur, and while none are required or even expected to attend, all are welcome. However, these gatherings do not preclude more permanent azata holdings and communes, and the heights of Elysium endlessly ring with the songs of azata choirs. While the stoic, homebound archons call their cousins flighty, azatas are driven by a crusading nature and feel bored when forced to stay in one place too long. This tendency also means they are unlikely to agree to serve mortals for an extended period, preferring to arrive, get the job done, and move on to some other quest or challenge. As much as they seek to spread the cause of freedom and joy, azatas realize that they cannot enforce such virtues throughout the multiverse. Without darkness, there can be no light; without struggle, there can be no victory. Understanding this, these celestials remain removed from most mortal conflicts, preferring to act as advisors in such situations rather than champions, granting goodly mortals ownership over their own triumphs. In cases where the forces of evil act overtly, however, and intrude upon mortal worlds, azatas are quick to rally to defend such realms and aid those who have no hope of defending themselves. Azatas generally work together, but their powerful personalities and a strong sense of individual freedom often see them disagreeing on how best to handle a particular situation. While both parties have the greater good at heart, these arguments can fester and grow into long-lasting grudges. In cases where a single azata is convinced his way is right, he might even enter a sort of self-imposed exile, abandoning the support of his kin so he can launch a one-azata crusade against the cruelties of the multiverse. Most azatas originate from the untamable beauty of Elysium, created and nourished by the influx of goodly mortal souls. Like most other outsiders, they cannot reproduce with each other in the mortal fashion and often tryst with mortals who prove charming and good-spirited. Azatas dally frequently with their own kind, quick to seek out feelings of love, joy, and companionship, but rarely feel bound or exclusive to merely one lover, regardless of their race. Often associated with the good fey of the First World, many azatas take similarly whimsical forms, though their grace and wild beauty signify their virtue. To their more stolid kin, azatas can seem distractible and flighty, but one would be foolish to suggest that they are less zealous in the fight against evil. Though many celestials consider independence an obvious facet of righteousness, no outsiders uphold the principles of freedom so fervently as azatas. The empyreal lords ascended from azatas are a motley band. Some take fanciful titles and influence great numbers of followers. Others wander alone, leaving trails of mighty deeds in their wake. Still, others travel in the care of small groups of powerful attendants or maintain multiple courts on half a dozen planes and demiplanes. Azatas are likewise fickle in their worship of the empyreal lords. Some faithfully follow a single lord through the ages, but others pledge their service for only short periods as needs dictate. Azatas look up to their favored empyreal lords but maintain their independent natures. They don't lose themselves in service, for an azata's spirit is too untamed for her to submit unquestioningly to another for long. Azatas hail from the wildly beautiful plane of Elysium. They make their homes in fantastic structures, from heavy silk tents embroidered with spun gemstones to lofty bamboo palaces. Most azatas maintain multiple homes and change locations frequently in accordance with their shifting alliances within azata society. These alliancesâ called courtsâcenter on art, music, philosophy, and personal taste and spring up almost as quickly as they dissolve. Though a few permanent courts exist in Elysium, their membership changes like the plane's fickle winds. The whimsical azatas prefer their native plane to the exclusion of all others. When azatas leave their homes, though, they find inspiration everywhere, save the vile fiendish planes. The primeval and uncivilized First World especially appeals to wandering azatas, and a small azata meeting ground stands near the center. Here, azatas occasionally convene to glean inspiration from the unique beauty of the First World and to usher new beauty from Elysium into this realm and vice versa. Originally a multi-level settlement of imperfect wooden rings encircling the forest's trees, it has reformed again and again over the years, and every time one visits the place, it seems to take on a new configuration. None can say precisely how or why it shifts, but it has appeared as a town of living wood growing up from the forest floor, a network of dim grottoes filled with radiant flower beds, and most recently, a single spire of agate rising as tall as the ancient trees. When visiting the Material Plane, azatas are drawn to wild areas of primordial majesty, especially those unscathed by mortal influence. Large cities draw their attention to a lesser extent since they are typically the home of much creativity and innovation, and azatas delight in such mortal wonders. Azatas rarely reveal their true nature in their travels but might instead appear as mysterious and beautiful patrons and ensconce themselves in artists' homes for weeks at a time. Azatas' tempers flare when they see oppression and tyranny that infringe on individuals' freedoms. When such oppression is allowed to flourish, azatas usually interfere with a subtle hand. In the guise of mortals, they educate and inspire others in order to create a foundation for lasting change. To azatas, stepping in directly whenever mortals stumble only prevents them from learning to stand back up. This is not to say azatas never interveneâwhen the forces of evil make direct strikes against the helpless, azatas recognize that intercession might be the only solution, and their unexpected and zealous strikes against evildoers often create enough pandemonium to drive the villains away, if not vanquish these foes altogether. Such direct interference is rare, though. Azatas recognize that mortals show great fortitude and tenacity in defending their homes, and the celestials toil to ensure such self-preservation remains intact. ===Aeolaeka (Stone Azata)=== Apparently, the dwarfs were wrong about stones, as the Rock cycle is chaotic. These stone-like Azata, Being based on change that moves slower than molasses, an aeolaeka comes off as more likely than other Azata to make and uphold an agreement, only because it takes them days or years to change thier minds rather than nanoseconds. They often fight for goodness on the Plane of Earth and have the spells and powers a resident of the stony realm has. <gallery> PF2Azata Aeolaeka.png </gallery> ===Bralani (Wind Azata)=== A d&d copy. Bralanis are among the fiercest and wildest of the azatas, living from moment to moment and always looking for chances to test their skill in battle. In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand. In the mortal realm, they are often mistaken for djinn. They delight in violent weather, not for the destructive qualities of such events, but for the intensity and energy, and many tales describe bralani as spirits who laugh as they sail amid the strongest storms. Bralanis do not need to eat, but they enjoy doing so. Most prefer elven food, fiery human dishes, and spiced wine. Because of their similarities to elementals and fey, they sometimes act as intermediaries between mortals, elementals, and fey, though they prefer to arrange temporary truces that allow the interested parties to conduct their own negotiations on neutral ground. When taking the role of mediatorsâor whenever else such opportunities present themselvesâbralani are quick to suggest friendly competitions or games to end disputes and enjoy creating challenges or complicated contests to test both physical and mental mortal prowess. <gallery> PF2Azata Bralani.png </gallery> ===Brijidine=== Brijidines are passionate, powerful azatas attuned to the powers of earth and fire. They love basking in volcanoes, writing poetry, tending to sick creatures, and pursuing spicy recipes. The quickest way to befriend a brijidine is to present her with a fireproof copy of an exotic poem or a bag of rare peppers. Though their power is tied to primal destruction, they are quick-witted and love clever wordplay, whether in a sonnet or a dirty limerick. The brijidine sees fire as a form of purity, a marked difference from its classical association with devastation and destruction. To a brijidine, the existence of hellfire is the rankest blasphemy, and while many azatas look to the demons of the Abyss as their greatest enemies, it is among the devils of Hell that most brijidines find focus for their anger. The fact that devils are immune to fire, the brijidineâs greatest strength, frustrates and angers these azatas all the more, forcing them to become far more imaginative and creative in their tactics when facing such foes. A brijidine stands 5-1/2 feet tall and weighs 150 pounds. <gallery> File:Azata, Brijidine.jpg </gallery> ===Gancanagh (Passion Azata)=== Male azatas of extraordinary and radiant beauty, gancanaghs are Elysiumâs knights-errant, but they are best known as inveterate wooers of mortals and immortals alike. While gancanaghs are incorrigible flirts, a gancanaghâs true attention tends to alight on one man or woman at a time, and he throws himself into wooing and courting his current target, into a brief but earnest fling before his quicksilver passions change yet again. Gancanaghs hate [[Succubus|succubi]] and [[Incubus|incubi]] more than anything else, as they feel that the mere existence of such creatures profanes the spirit of romance with the shadow of the demonsâ seduction and violence, leading good people who share the gancanaghâs flirtatious and open nature to be compared to evil creatures. One can give a gancanagh no greater offense than to mistake him for an incubus, and more than one hotheaded gancanagh has challenged a misinformed paladin or other ally of good to a duel over such an insult. While many gancanaghs carry whimsical-looking pipes because they like the way they look, they canât stand smoke, and so rarely make use of them. A gancanaghâs flute, on the other hand, is a cherished possession, as they enjoy both the beauty of the music and its ability to sway the heart. A typical gancanagh stands 6 feet tall but weighs only 130 pounds. <gallery> Azata, Gancanagh.png PF2Azata Gancanagh.png </gallery> ===Ghaele (Crusader Azata)=== Copied from d&d, Ghaeles are the most knightly of the azatas, hunting fiends, dragons, and undead with equal vigor. Most appear like idealized humans or elves and are quick to smileâand equally quick to strike against those they perceive as wicked. Also, like in D&D, the Ghaele is made of light but doesn't need to change into ball mode, letting them walk through walls. Compounded by his gaze of infidel nuking, His greatweapon arm is effectively under the effects of freedom of movement. They can also change thier attack damage and resistance just to fuck evil harder. Bwear evil, Hear Johnny!! <gallery> PF2Azata Ghaele.png|he is approaching ... menacingly!! </gallery> ===[[Lillend]] (Muse Azata)=== Among the azatas, lillends are the tale-tellers and chroniclers, gathering lore and recording stories in the form of epic poems and songs. They are generally peaceful, though they are swift to act if they believe a piece of rare art or a talented artist is threatened. A lillendâs lower section is about 20 feet long, and a typical lillend weighs 3,800 pounds. Although they have no need for mortal nourishment, it is said that lillends sup on the joy of music, art, and performance. They also love unspoiled wilderness and seek out places in the mortal realm that remind them of the beauty of their home plane. From the lore of numerous races come tales of these muses, particularly those that have taken a vested interest in the training of a single talented prodigy or the ongoing creation of some fantastic work of art. Such legends sometimes prove true, as all lillends have their favorite works, creations, and artists and often visit the Material Plane to enjoy their splendor and ensure they remain safe. In defense of such beauty, lillends prove passionate foes, calling upon the might of nearby allies or crushing philistines in their striking but deadly coils. <gallery> PF Lillend.jpg </gallery> ===Lyrakien (Wanderer Azata)=== Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic. Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called âglistenwingsâ by [[gnome]]s and [[halfling]]s, lyrakien are frequently mistaken for feyâwhile they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long. A chaotic good 7th-level spellcaster can gain a lyrakien as a [[familiar]] if she has the Improved Familiar feat. <gallery> PF2Azata Lyrakien.png </gallery> ===Pyrdanu=== Prydanus are fierce champions of Elysium who use their talents to undo the work of oppressors by revealing their deception and releasing their victims from bondage. Among the prydanusâ most hated foes are the alghollthus. Prydanus are drawn to civilizations under the thrall of tyrants. Prydanus do not tolerate such deceptions, and they combat them without hesitation whenever they encounter them. However, this lack of restraint sometimes makes for shortsighted plans of action leading to other consequences along the way. Prydanus pride themselves on being guardian figures, and they delight in helping distressed individuals, especially those attempting to escape from any form of subjugation. Given their natural tendency toward vanity, prydanus appreciate (and perhaps even expect) being showered with praise for their good deeds, and those who sufficiently stoke a prydanuâs ego may find a returning ally in that azata when future troubles arise. Radiant and poised, a prydanu appears as an attractive humanoid with small patches of iridescent scales on its glistening skin. A graceful pair of translucent finlike wings extends from its back, not only allowing it to soar with ease but also granting it impressive agility underwater. Their striking silver eyes are framed with long, feathery lashes and match their metallic-colored nails and lips. A prydanuâs hair varies from one individual to another but is usually several shades and decorated with jewels, flowers, shells, or other such adornments. A typical prydanu stands 8 feet tall and weighs 400 pounds. Ecology Creatures of Elysium, prydanus arise from the souls of brave liberators and defenders of justice. Though they enjoy spending time on their native plane, they often to venture onto the Material Plane, where they scour the lands for oppression. Prydanus are well adapted to the water and often make temporary dwellings near oceans and lakes. When it comes to underwater prowess, their sleek musculature and powerful wings place them on par with naturally aquatic creatures. This aptitude is a point of pride for prydanus, who enjoy racing marine life to prove their expertise. The anatomy of prydanus resembles that of humanoids, and while they cannot reproduce, they engage in intimate acts with one another or mortal lovers. Similarly, they donât need to eat or drink, but they partake of these pleasures in the spirit of camaraderie. Habitat and Society Prydanus enjoy the company of their kin, finding particular companionship in ghaeles and yamahs. Prydanus are athletic creatures, and their fondness for swimming and flying is well documented; presenting it a gift of artwork depicting seascapes or a collection of feathers and shells is a way to get on its good side. They are also quite sentimental and keep small trinkets from places and people theyâve helped, often displaying these tokens in the form of small charms worn on bracelets or necklaces or woven into their colorful locks. After using their powers to free creatures from domination and forced transformation, prydanus often continue to care for them even after their liberation to ensure theyâre safe before continuing on their way. Though these sojourns are fleeting even by mortal standards, prydanus easily become emotionally attached to the creatures they save, and saying farewell is difficult for them. As such, most prydanus leave their companionsâ sides in the middle of the night, when most are sleeping, to make the parting easier. When not battling against tyranny, prydanus enjoy studying emancipated societies to view the daily life of mortals left to make their own choices. They chronicle these thoughts and observations in journals, which they then share with other celestials in Elysium. ===Raelis=== Formed from the souls of authors, artists, and storytellers, raelises travel to the farthest corners of the world and beyond searching for epic stories, poems, and simple tall tales. As they travel and quest for ever more obscure tales, they strive to make the world a brighter placeâsetting wrongs right or acting as agents for divine beings. Though raelises appear to be frail, they possess a wiry strength and long-fingered hands ideally suited for the brawling and wrestling they enjoy so much. Deep brown or gray eyes dominate their expressive faces, and smiles and laughter come easy to their lips. Newly formed raelises have fair skin, but it slowly darkens over the centuries as they spend long hours exposed to the sun and elements. A raelis stands 9 feet tall and weighs close to 1,000 pounds. Ecology The lust for new tales and stories drives raelises to the mortal planes more often than most of their azata brethren. Unable to just stand idly by, raelises aid mortals more frequently than do other azatas, though they almost always do so disguised as humans or sometimes even common or familiar animals. Raelises prefer to avoid physical confrontation when dealing with mortals, but donât hesitate to influence events in other ways. A raelis might travel from town to town spreading tales and news to encourage rebellion in a poorly run kingdom, or insinuate itself into an invaderâs army to sow dissension. Often a raelisâs influence isnât felt until it is long gone, as raelises use their powers to bend minds in subtle ways to plant the seeds of change. Essentially gender neuter in their natural form, raelises have an androgynous beauty to their lean, sculpted bodies. When altering their physical form via alter self or other magical abilities, they can choose to take on male or female forms. Younger raelises often have a preferred gender, but as they get older, raelises choose their gender based on mood or as the task in front of them demands. They occasionally tryst with mortals, though their lack of stable gender identity sometimes leads to confusion. Ironically, bards and storytellers are the mortals least likely to receive the aid of a raelis azata. Raelises almost universally believe the best mortal works are born of strife and crisis. Shielding a known storyteller from the trials of life could very well prevent the greatest epics from being written. Exactly how far they are willing to let things go is a matter of preference and a frequent topic of debate among their kind. Raelises like to compare the trials and suffering of storytellers to the fire and anvil that forges a great sword. Raelises do not enjoy this suffering, however, and those who deliberately abuse or murder a storyteller while a raelis is near discover swift justice after the fact. Traveling is raelisesâ second love; they pride themselves on their knowledge of obscure back roads and trails. While they all have favored trails, raelises consider it a bad omen to make the exact same journey twice and they go long distances out of their way to avoid doing so. After eons exploring in this manner, the average raelis becomes a living atlas. Though competent flyers, raelises prefer to walk or even run when they travel. Even on the coldest and hottest of days they travel with their feet bare. They love the feel of grass or even mud between their long toes, and pass time reciting stories they have collected, getting a feel for the flow of the verse and the rhythm of the words. Raelises can run for days at a time without stopping to rest or even sleep, crossing great distances or just scouting all available roads and trails in an area. Habitat & Society Their ability to travel discretely and their familiarity with the cities and geography make raelises excellent spies and agents for deities with similar interests. Though many raelises are poets and storytellers, they value the stories mortals create. Few raelises worry overmuch about the accuracy of any given storyâthey are more interested in the art of the telling rather than the veracity of the tale. Some raelises even prefer the most outlandish tall tales and outright fabrications, as long as the exaggeration furthers the story. <gallery> Azata, Raelis.png </gallery> ===Thyrlien=== A thyrlien is a unique type of azata created by the Goddess of dreams, luck, stars and travelers. Intended as rare warrior counterparts to lyrakien, thyrlien are tasked with watching over nighttime travelers. Specifically hunting the servants of the Goddess of madness, monsters and nightmares and the God of infection, parasites and stagnation, thyrlien wander lonely roads and dark alleys, hoping to confront or counter the dark things that so often hunt such ominous spots. Superficially humanoid, a thyrlienâs attacks reveal its nonhuman origins. Venomous saliva coats mouth and its delicate-looking wings are actually as stiff as wood and have razor sharp edges. A thyrlien is skilled at tracking using conventional and magical methods and is savvy to the ways of its chosen prey. These servants of the goddess of luck stand about 2 feet tall and weigh around 15 pounds. <gallery> File:Azata, Lyrakien.jpg </gallery> ===Uinuja=== Born in Elysium and formed from planar energies charged by pleasant dreams, these beings watch over and study dreaming mortal minds. Uinujas live in collective mindscapes, which are often moonlit islands where rock spires rise to great heights, topped by large cocoons of night-blue silk. These azatas both hunt and are hunted by the painajai demons. Dreamthief hags and mortal dream travelers who disturb dreamers might also incur the ire of uinujas. Uinujas enjoy stories about the stars and planes, particularly the Material Plane, which they can usually only see through mortalsâ dreams. When uinujas are happy, their wings glow iridescently, while at other times their wings take on a calmer blue or a sullen gray hue. An uinuja stands 9 feet tall and weighs 500 pounds. ===Veranallia (Rebirth Azata)=== Veranallias are among the most powerful azatas known and embody the changing of the seasons, from blossoming spring to dormant winter. They command the growth and decay of plants, control various aspects of the weather, and enrich soil with the remains of fallen foes. A veranallia stands 8 feet tall and weighs about 350 pounds. Beautiful and majestic, the queenly veranallia possesses a form that combines aspects of a feylike woman and the subtle power of nature. A veranallia appears humanoid from the waist up, but where her thighs and legs should be, sprout countless vines, leaves, and various kinds of plant matter instead. These flora represent the life of plants throughout all stages of the year, continually shifting from blooming, verdant colors and textures to crisp, withered specimens and back in a matter of seconds. Veranallias hail from the wildest regions of Elysium, primeval realms where few but the mightiest azatas dare tread. They are creatures of transition, preferring the unpredictable maelstroms of weather at Elysiumâs edges to the more temperate or consistent regions of that plane. They also have a particular appreciation for areas where one element transitions into another, such as coastlines, geysers, hot springs, and underground lakes. Many among their kind can be found in various heavily wooded forests throughout Elysium; as many as a dozen veranallias are reputed to dwell among the ever-changing trees and plants of the forest, and it is thought their annual tribunals are actually the source of the eldritch woodlandâs transformative climate and continually shifting composition. At first glance, a veranalliaâs lower body may appear to be made of living plants that wrap themselves around her, but these vines are in fact a part of the azataâs strange physiology. Despite this, she is not subject to blight or similar plant-affecting magic, and attempts to use such abilities to hinder her inspire a veranalliaâs ire like little else. A veranalliaâs vines are incredibly strong and can entwine and crush an enemy as easily as a python would crush a field mouse. These vines often change appearance based on the veranalliaâs environment, but not always in any predictable or sensible manner. Veranallias prefer the company of other azatas, and may have any number of faithful bralani or ghaele followers. Their fickle natures make it difficult for most other creatures, even other azatas, to interact with them. Lillends are not inspired by the dangerous power of veranallias, and brijidinesâ belief in the cleansing power of fire does not make friendship with the verdant veranallias easy. While most other celestials concede that veranallias have only the best intentions, most would still rather deal with more predictable members of the celestial planes. Archons in particular find it almost impossible to speak to veranallias, and the noble angels and agathions have trouble following a veranalliaâs leaps in logic and rapidly shifting moods. Due to their power and influence, it takes a force of great evil to slay veranallias. When a veranallia does die, however, her body explodes into a fine glittering dust that covers a radius of up to a mile. This area becomes exceedingly fertile and subject to indeterminate weather. Storms, snowfalls, heat waves, and gentle showers come by turns regardless of the regionâs usual climate. Veranallias who have died on the evil Outer Planes have left such fertile areas behind, but the soil inevitably becomes corrupted again, giving rise to vile creatures such as sards and spawning vicious weather patterns. Hardy plane-traveling adventurers speak of ancient veranallias living in the remotest corners of Elysium, and claim that these unique azatas possess even greater mastery over the elements than their more commonly encountered kin. Veranallias with the ability to shower entire mountains with lightning or cause heat waves so intense that they turn lakes to sand are spoken of in arcane texts. These most powerful of the veranallias are ancient entities indeed, beings known as veranallia elders. These veranallias appear as aged but still beautiful specimens, their upper human bodies looking like elderly women and their lower bodies always featuring what seems to be vegetation in late autumnal colors of red, yellow, and brown. <gallery> Azata Veranallia.png </gallery> ===Yamah=== Yamahs travel throughout the planes promoting the ideals of freedom and fairness, using their unique talents to rob evildoers of their magic and turn it into a weapon for good. Yamahs harbor ill will toward anyone who would use magic for cruel or evil purposes, especially necromancers and creatures that use magic to trap souls and pervert life. Though yamahs often bear a stern countenance, they nonetheless enjoy lighthearted pranks and cheery jokes when appropriate. The white markings that cover their bodies may at first appear to be tattoos, but are actually natural sigils unique to each individual. The average yamah stands just over 6 feet tall and weighs 140 pounds. Yamahs can often be encountered during lunar eclipses and other significant celestial events in regions where worship of any chaotic good deity or demigod is strong. Legends among such faiths claim that yamahs sometimes accompany good spellcasters on crusades against otherworldly fiends, though every story inevitably ends with the yamah mysteriously departing after the deed is done, abandoning its mortal partner without a word. <gallery> Azata, Yamah.jpg â </gallery>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information