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F-Zero RPG/F-Zero RPG version 2
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====Character Skills==== '''Balance:''' Coordination and athletic ability. Use Balance to jump over obstacles, climb chains, outrun opponents, and cross narrow pathways. Balance is also used to escape inanimate dangers like exploding bombs. '''Blocking:''' Parrying and shielding attacks. Use Blocking to counter Shooting and Striking. The Announcer may decide that certain attacks like nets cannot be countered with Blocking. Attempts to counter these attacks with Blocking always fail. '''Dodging:''' Leaping and rolling to avoid attacks. Use Dodging to counter Shooting and Striking. '''Influence:''' Personal magnetism and commanding presence. Use Influence to threaten authority figures and sway crowds. The target(s) may attempt to counter with Savvy. Crowds and mobs are generally assigned a collective minimum number required to persuade them to act. '''Larceny:''' Theft and burglary. Use Larceny to steal a wallet or unlock a door without triggering alarms. The target may attempt to counter with Larceny. '''Lying:''' Telling falsehoods and tricking others. Use Lying to bluff your way past guards and disguise your voice. The target(s) may attempt to counter with Savvy. '''Mechanics:''' Creating improvements to your machine or personal equipment purchased with Winnings. Upgrades cannot be added during a race. The Announcer may decide that certain upgrades are not available through normal channels. Mechanics is also used to operate or repair unknown machinery. A character may attempt to construct their own equipment and upgrades using the Mechanics skill. See Equipment, Minions and Upgrades for more information. '''Shooting:''' Firing and launching projectiles. Use Shooting with guns, bows and thrown rocks. The target may attempt to counter with Blocking or Dodging. An improvised projectile counts as E-rated equipment (Shooting). The Announcer may decide certain objects cannot be used with Shooting attempts. You must have Shooting equipment to use this skill. '''Striking:''' Physical and closecombat attacks. Use Striking with swords, clubs, fists, and claws. The target may attempt to counter with Blocking or Dodging. An improvised hand weapon counts as E-rated equipment (Striking). The Announcer may decide certain objects cannot be used with Striking attempts. '''Savvy:''' Detecting falsehoods and subterfuge. Use Savvy to counter Lying and Persuasion.
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