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==Harpies in Terraria== {{/vg/}} [[Image:HARPY.gif|thumb|right|RUN, BILLY, RUN!! SAVE YOURSELF!!]] Harpies are one of the more dangerous enemies in [[Terraria]], though not one of the more powerful. Encountered at high altitudes far from the initial spawn, these free-flying fiends are largely considered Terraria's equivalent of [[Dwarf Fortress]]'s infamous [[Carp]] in that they exist to ruin your shit. With 100HP, they're one of the most durable normal enemies, and they tend to appear in large groups (often 5 or more; god help you if a Blood Moon's going on when you're in their territory). They do a huge amount of damage (nearly as much as Terraria's feared [[Daemon|Demons]]), fly very quickly (making them rather hard to hit without long-range weapons), and fire volleys of feathers off in strafing runs as they zip around the area. They only appear high in the air (and even then, far from the starting spawnpoint), but they can turn any attempt to build at high altitudes into a frustrating and frequently-fatal endeavor. Trying to build a curtain wall at the edge of an island whilst under siege from 4-5 of these fiends will result in an immediate need to [[Anal Circumference|roll for Anal Circumference]]. Whilst most well-known for their ability to knock you off ledges and bridges and sending you hurtling to a horribly mangled death on the ground far below from fall damage, they are far more dangerous if, god help you, one manages to get inside your base, where they can set about crashing into you, killing important NPC Shopkeepers, and in most ways doing a bang-up impression of a [[Dwarf Fortress]] Carp. That flies. [[RAGE|And shoots]]. [[Image:Cutelilharpy.jpg|thumb|left|Almost d'aaaw enough to make you forget that they want to slit you open and feast on your innards.]] ''Fucking Harpies''. It's not all bad news, though - Players who build their homes high in the sky will frequently come to enjoy the safety and security that comes from having flocks of the goddamned things swarming around their base at all times, providing a constant diversion and harassment against any foe [[Indrick Boreale|bold and foolish]] enough to approach in PVP maps. Harpies can't burrow or teleport (like a lot of monsters that otherwise occupy dangerous terrain in [[Terraria]]), so a walled-in area with reinforced walls will generally keep the fucking things out of your home, and provide you with useful guardians all in one stroke. Sadly, this means you need to actually build a base in Harpy territory, which is easier said than done. Harpies also have a rare chance of dropping a Large feather which can be used to make Harpy Wings in Hard mode which surpass the Angel and Demon Wings in terms of flight range. The Normal Feathers can be used to create Featherfall and Gravitation Potions, which when before you can get the Lucky Horseshoe, makes it much easier to navigate the skies to find more islands. Note, however, that once you reach Hard mode, the Harpy is no longer the premier threat of the game, especially if you build bases in the air. The Wraith is a far more ubiquitous and annoying threat, freely moving through walls, dealing ten fucktons of damage with each hit and easily obliterating your NPCs. Evil Clowns answer the age-old question of what could happen if there was a monster equivalent of a TNT-spamming jackass on your server, throwing bombs and destroying structures. But by far the worst of a very bad lot on Hard mode is the Wyvern. With over 4000 HP, the ability to go through walls, and one of the highest damage values in the game, Wyverns are the [[Carp]] of Terraria's Hard mode - such is their power, in fact, that they cause the Harpies to say "fuck this" and start flocking at lower altitudes; you'll start seeing them the second you crest a low hill. [[Category:Dungeons & Dragons Races]][[Category:Greek Mythology]][[Category:Monsters]]
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