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===6th Edition v1.0=== {| class=wikitable ! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Heinrich Kemmler:''' || 450 || 4 || 3 || 3 || 3 || 4 || 4 || 3 || 1 || 9 || - |} 6th Edition once again kicked Kemmler right in the stats, dropping him down another 1 WS/BS, 1 Strength, 3 Initiative, 2 Attacks and 1 Leadership. It did help him out a little as far as his rules went though, even if he still cost a metric fuckton. He was still a Level 4 Necromancer, but this time with a whole host of new gear under his cloak and a shiny new rule: *'''Sword''': Kemmler dropped the Chaos Tomb Blade off somewhere, or was scared the Skaven might find it shiny and decide to steal it (since he was working alongside them at the time of getting these rules) so he only uses a normal sword in this version. *'''Cloak of Mists and Shadows''': In this edition it still makes Kemmler Ethereal, though for some reason loses its massive movement. It also makes it so that he can only attack other Ethereal creatures in close combat, although you were hardly going to have him in close combat to begin with unless it was to troll a combat lord who hadn't bought a magic weapon (they're more common than you think). *'''Skull Staff''': The Skull Staff had a minor change. While it still makes enemies reveal all magic items when they came within 12", it no longer gives +1 to dispel, instead it allows Kemmler to re-roll the result on the Miscast table. Very handy for making sure he doesn't instantly die. Technically too the next four items are a part of his staff somehow: **'''Power Stone''': Once per game Kemmler could immediately give himself 2 free Power dice. Handy, if a little odd to see such a common item with him. **'''Black Periapt''': Kemmler apparently became fond of jewelry in this edition, as this is his second (and more useful) piece. It allows him to store one unused power/dispel dice, and then use it in the next magic phase (turning a power dice into a dispel dice and vice versa). **'''Spell Familiar''': Aside from picking up jewelry Kemmler also started keeping pets (aside from Krell). This one allows him to know an extra spell atop the usual 4 he already knows. **'''Power Familiar''': The second pet Kemmler keeps tied to his staff. This one gives him a free power dice and dispel dice every single magic phase. Most of Kemmler's magic items work really well with the special rule he gained in this edition, you could potentially use the Power Stone, the Power Familiar and the Black Periapt to gain +4 power dice in one phase, just in case you felt like lubing up to use the rule to its full potential: *'''Master of Necromancy''': Kemmler can cast any spell he wants as many times as he wants so long as he still has power dice. It's essentially Khaine magic before Khaine came out and it's equally as broken. Presumably this is the reason Kemmler costs so much as he could heal up his entire army before scooting everyone across the battlefield, or just spamming Gaze of Nagash to annihilate annoying skirmisher units.
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