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Highschool RPG (a maid RPG modification)
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== CREATING CHARACTERS == Enrolling a student follows most of the processes outlined in the MaidRPG Corebook. Club Presidents role on the Master tables, Club Vice-Presidents roll on the Butler tables and Club Members roll on the Maid tables. Most of the changes revolve around the Maid creation tables to apply to males as well as females. However, the following notes should be observed: All students should be aged between fifteen and seventeen years old (the age of highschoolers). At the GMβs discretion they can be older or younger, but not by too many years. All students share uniform colours, roll these at the beginning of the game on the Colour Table in the MaidRPG Corebook. Where not noted henceforth, any special qualities should be made to apply to Highschoolers instead of masters and maids (and made to accommodate the opposite gender than intended), and any mention of the Mansion should be made to apply to the Clubroom instead. If there are discrepancies, talk it over with the other players and come to an agreement. === How to Roll a Club Member: === '''Step 1 - ''' Roll attributes as normal '''Step 2 - ''' Roll twice on the following Student Type table instead of the Maid Type table 1) Lolita/Shota β Luck +1, Athletics -1 2) Sexy/Handsome β Cunning +1, Will -1 3) Pure β Affection +1, Cunning -1 4) Cool β Skill +1, Affection -1 5) Boyish/Manly β Athletics +1, Skill -1 6) Heroine/Heroic β Will +1, Luck β1 '''Step 3 β''' Roll Hair and Eye colours as normal (uniform colours have already been set) '''Step 4 β''' Roll a set (or random) number of Special Qualities on the Maid Special Qualities table, making the following observations: Roll 24 (Actually a Guy) now reads Cross-Dresser. If a female, you wear a male uniform and vice versa. A roll of 41 (Uniform) reads differently. If a girl, a roll of 2 (China Dress) now reads Catholic Schoolgirl (a thin white shirt with exposed midriff and short plaid skirt but similar otherwise. The sailor collar and blouse are now one item for the purposes of disrobing). A roll of 6 (Kappougi) now reads Anglican Schoolgirl (a long dress and long-sleeve blouse combo which usually wonβt even show ankle. Usually gray or navy in colour). If a guy, a roll of 2 reads Hawaiian Shirt (choose design and roll colour. The tie and shirt are now one item for the purposes of disrobing). A roll of 5 (Miniskirt) now reads Varsity (a sport jacket in the styling of an American University. Roll once on the Symbol table for the design on the back). A roll of 6 now reads Oxford Uniform (full suit and tie, as popular in upper-crust UK Institutions). A roll of 45 (Hairstyle) remains the same for girls. For boys it reads thusly: 1) Afro (sideburns optional) 2) Pompadour (sideburns mandatory) 3) Bald 4) Mohawk (playerβs choice of length) 5) As normal. 6) As normal. '''Step 5 β''' Roll once on the Stress Explosion table, and once on the following table instead of the Maid Roots table: 11-12 β Last Resort: You took too long choosing a club, and this was all that was left. 13-14 β Pressganged: The other club members forced you to join. You had no say. 15-16 β Love Interest: Someone in the club (or who is constantly close to the club) is the object of your desire, and you joined to get closer to them. 21-22 β Revenge: The Club President is your enemy, and you have infiltrated the club in order to exact revenge. 23-24 β Recommended: A member of the faculty recommended you join. 25-26 β Unrecognised relative: While the Club President wonβt recognize the connection, you are a relative of theirs. 31-32 β Hereditary Obligation: Your parents were a part of this club, and you have taken up the torch. 33-34 β Forced Commitment: For one reason or another, you are forcing yourself to attend against your will. 35-36 β Unrequited Love: As 15-16, but it is purely a one-sided affair. 41-42 β Grubber: You want the extra-curricular recognition. Nothing more. 43-44 β Infiltrator: You are a spy for another club (or even the faculty), and you have orders to report on all activities and possibly disrupt their plans. 45-46 β Not a Student: You donβt attend this school, and the faculty ask fewer questions if youβre in a club. 51-52 β Childhood Friend: You and the Club President have been friends since way back when. 53-54 β Admirer of the Field: You have long loved the clubβs vocation, and joined to do what you love. 55-56 β Returning a Favour: The club helped you out when you were new, so you joined to show your appreciation. 61-62 β Distant Relative: The Club President acknowledges you as a close relative. 63-64 β Sent by God: A power from on high told you to join. 65-66 β Who knows? Youβre not exactly sure how you ended up a member. '''Step 7 β''' Roll once on the Weapons chart (GM may assign suitable weapons instead). '''Step 8 β''' Roll Maid Powers as per usual. '''Step 9 β''' Calculate Favour and Spirit as per usual. '''Step 10 β''' Choose a name and an age between fifteen and seventeen.
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