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=== Rebuilding === A property may only be rebuilt when it is landed on, even if you own it. Rebuilding involves getting the original rezoning overturned, which requires a roll of 8 or more on 2d6, modified by graft as usual. No one may interfere with this roll. Once it is rezoned, you spend half the value of the property and roll one die to adjust the property value thus: 1-2 : Property rebuilt cheaply, worth 1/2 original value; 3-4 : Property rebuilt same as before; 5-6 : Property rebuilt posh, worth 1 1/2 times original. Steam Iron likes things cheap, and will subtract -2 from this roll. Top Hat likes posh, but still needs tax write-offs, so does not modify this roll. If you land on someone else's destroyed property, you must first take it over. Then on your next turn you may forfeit movement in order to rebuild. If the rezoning roll fails, you must move on, and cannot try to rebuild again until next time you stop there. Rebuilding a Railroad costs full value of a single RR, and does not roll on the table above. However, this new Railroad will not add to others owned by the player for purposes of Rent for d6 turns, while the 'monopoly' on Rail is reestablished. All money spent on Rebuilding goes to the Bank, none to the Swiss Bank Account. Properties destroyed by the [[#Artillery Piece|Artillery Piece]] need not be rezoned before being rebuilt.
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