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====Dragons==== No D&D bestiary is complete without adding a lot of new Dragons. The Immortals Handbook is no exception. The book divides them into 4 main categories: * True Dragons: Your standard Dragon * Epic/Neotic Dragons: The class of beings that includes good ol' Tiamat, Bahamut and all the huge serpent-like monsters from mythology * Adamic Dragons: Dragons ''in spaaace!''. Million years old, they are distinguished by never having just one head: they have two or more or none. * Nehashimic Dragons: Superdragons <STRIKE>''in spaaace!''</STRIKE> ''from other diiiiimensions!''. More Cosmic Horrors than Dragons, they are billion years old and looks like something a cubist artist on heavy drugs would draw during a really bad trip. All this dragons age like any other, with their power growing and expanding with each age category, and they reach truly ridiculous levels of power. In the following list the CR are listed for both Wyrmling and Great Wyrm, but since all of this Dragons are immortal they can be advanced beyond using standard rules. * '''Time Dragon''' (CR 116/248): Two-headed Adamic Dragon - looks like a snake the size of a supertanker with one head on its tail and spiraling horns. Its ''seventh sense'' ability allows him to meta-game: every day he can replay a number of rounds equal to its age category. Good luck DMing that. * '''Nexus Dragon''' (CR 416/680): No, you haven't misread that. Nexus Dragons, as all Nehashimic Dragon, are a middle finger to the laws of physics - and it shows: they have a stupid amount of Hit Points (wyrmling starts with over 400000HP), they know every skill, can duplicate every spell up to 100+ level as a free action ''every round'', their breath weapon eradicates you so hard that prevents you from ever having existed at all, they nullify your levels just by existing, you will go permanently insane just by looking at them and they gain a Size Category every round because they break reality. Have [[Fun]]. * '''Platinum Dragon''' (CR 29/95): A Dragon Paladin which looks like an unicorn. Calling them [[Bronies]] will get you multiple new assholes in places where no asshole should ever be. * '''Polychromatic Dragon''' (CR 20/86): Evil beasts born out of "normal" dragons, they are so loathed that they are killed in their infancy by their own mothers. Good luck pulling that off, thought, since even a Very Young Polychromatic Dragon is a CR26 beast that can take a Red Dragon, bend him over and tell him to bite the pillow. * '''Timber Dragon''' (CR 26/92): A Dragon druid that resembles a tree so much that it can't fly in winter due to having lost all its foliage. Yes, it's a Dragon tree. If you make a Great, Great, Great, Great, Great, Great, Great, Great, Great, Great Wyrm Timber Dragon you get [http://d20npcs.wikia.com/wiki/Yggdrasil,_Elder_Timber_Dragon Yggrdasil] * '''Titanium Dragon''' (CR 29/95): Epic Dragons with scales that looks like armour. Likes to fight. Really not interesting. * '''Void Dragon''' (CR 128/260): An headless Dragon made of night, hate and void, that causes permanent damage and erases non-magical matter with their bare claws. They have the ''Abrogation'' supernatural ability that allows them to negate the benefit of the enemy's strongest ability. What it is or how to determine which to negate is not specified, so expect much trolling if you ever play against one of those. Interesting monster and good execution, but the overall effect is somewhat spoiled when you read the Adventure Idea: "An immortal adventurer returns claiming to have encountered a demiplane where the missing heads sprout like trees" and try to make a mental image of that.
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