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===Skirmishers=== *'''7th Foxtrot Rangers 'Newport':''' Meh in vanilla, since most any other infiltrator does what it does but with better weapons or more skills. But the fact that you can hide a lieutenant under an infiltrating camouflage marker (at the cost of 2 SWC though) might be a good reason to give them a try. They are a cheap bare bones camo infiltrating specialist, but competes with Chasseurs and Scouts *'''Hardcases, 2nd Irregular Frontiersmen Battalion:''' Tactical Bow and Ambush Camouflage. Silent and Stealth always a mean combination if you can get it going. However, the main point of this unit is to deploy more camo markers out there. Throwing in a 12pt Hardcase or two increases your shell game potentially throwing off your opponent. *'''1st Highlanders S.A.S.:''' A good skirmisher that can make problems for your opponent. Of note are the chain rifle units. They cover a huge area for only a medium investment in points. **'''Uxia 'Cherry' McNeill, Corporal of 1st Highlanders S.A.S.:''' Two very different models perform two very different duties. ***'''S.A.S. CP:''' An assassin with a shot gun. For when you absolutely need something dead. Has normal camouflage for added survival. ***'''Covert Action:''' Can do anything a specialist can do in terms of mission objectives. Superior infiltration means she is very likely to start the game where you need her to be. Her biggest weakness in this form is she only has Limited Camouflage, so once she is out she can't go back in. She can also play the role of assassin pretty well with double assault pistols. *'''Ariadna Scouts:''' Marksmanship level 1 and the Ojotnik Rifle create a devastating combination. Has a lot of good options, but can make for a very good infiltrating FO for only 1 point over its base cost. *'''4eme de Chasseurs:''' Best infiltration piece IN THE GAME. Sixth Sence L1 plus Camouflage means they break one of the fundamental rules of discovering units in the marker state. You get to declare the ARO after you see what their second order is, and their second order generally has to be discover. Beyond that they have access to mines (and the Minelayer skill at .5 SWC) and what is generally considered the best forward observer for its points in the game.
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