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===Skirmishers=== *'''Hunzakuts:''' Irregular, which makes them inexpensive. At their price-point they are excellent Camo Infiltrator and they all come with Antipersonnel Mines. The Forward Observer benefits from Haqqislam's strong WIP14 for either Objective grabbing or Flash Pulse and the classic Haqq Rifle+LSG combo as armaments. No other infiltrating unit have Deployable Repeaters, so if you want to extend your hackers' influence, Hunzakuts can easily plant Repeaters further up the board. The Light Grenade Launcher option is also pretty solid, because she can deploy further up the board and Speculative Fire. It's possible to impose a -6MOD with Suprise Shot L1 and dodging templates without LoF. The sniper-profile is questionable in its use with it's low BS *'''Murabids Tuareg:''' Tuaregs are Haqqislam's one and only TO Camo Infiltration unit. Like the Hunzakut, every option comes with Antipersonnel Mines. They have the BS of a Ghulam, making it a hard sell to not make them a specialist, but never underestimate how powerful TO Camouflage is w/ Partial Cover. Also a Boarding Shotgun makes even the most garbage BS incredibly dangerous if you are on point w/ placement. A big draw to making them a specialist is they have a very high WIP15 making their Assault Hacker dangerous, and the Doctor Plus option heals unconscious models on 18s. If you're using an aggressive rambo piece and his falls unconscious, the Tuareg Doctor can reach him faster than a Ghulam back in the Deployment Zone. They do have high costs however. *'''Hassassin Fiday:''' The dreaded assassins. However, they are not always the best at it. Instead they excel in speed bump and area denial tactics. The 29pt option with Boarding Shotgun is great for quick close quarters hits. The 31pt option with mines is fantastic for board control. Martial Arts lvl 3 gives them a lot of power to take on Heavy Infantry w/ a Double Action CCW. They can even play it safe by engaging a guy in CC and forcing the opponent to spend orders and try to escape an unfavorable fight. While the latter strategy is not as sexy as straight up murdering a guy 20 points more than you, it is still just as deadly. **'''Hussein Al-Djabel:''' The master assassin. Al-Djabel is built for close combat assassinations. He has Martial Arts L4 which can give him an extra Burst with his Viral CCW. **Fidays synergizes well with Saladin and his Strategos L3. **Fidays are excellent in Missions like Decapitation. **Fidays and Al-Djabel takes some practice to use. Afterall, Impersonation allows them to deploy deep into enemy territory all by themselves. Don't allow your opponent to get multiple AROs on them. **They can easily get into close combat using Smoke Grenades to hide their approach. **Looks out for Biometric Visors and do not engage models with Sixth Sense L2. *'''Al'Hawwa Unit:''' The Sniper isn't very reliable because they're only BS11 and low in Burst. Also infiltrating a sniper isn't the best plan because of the sniper rifle's ranges. However, the Hawwa Assault Hacker and Forward Observer are great infiltrating specialists. Boarding Shotgun in close quarters makes up for the average BS, and D-Charges means they can accomplish Sabotage in addition to any other objectives. *'''Hassassin Farzan:''' The Farzan are the Camo Infiltrators from the Hassassin Bahram. They are super soft targets with zeros in both ARM and BTS, so they need to rely on camo, infiltration, and cover to survive. However, the Farzan has the only Chain of Command in the army list making that fairly inexpensive option very valuable for lists running obvious and/or aggressive Lieutenants. If not the other 2 options are still just as good. At 23pts you can get a Forward Observer or Minelayer with Antipersonnel Mines. The biggest drawback of the Farzan is that they are only AVA1 in vanilla Haqqislam.
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