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===Warband=== *'''Jaguars:''' Come with Fireteam: Haris and Core, aswell as Dogged and MA L2. 10-11pts is a steal for these guys. Two of the profiles get smoke, which is great for moving your gunfighters into their favorable rangebands, or pull of smokeshots with an Intruder. The third profile (ADHL, Panzerfaust) shouldn't be overlooked as the profile a great secondary ARO option in a Fireteam to watch a shorter firelane. And they act as cheerleaders. You'll learn to love these guys really quick. *'''McMurrough, Mercenary Dog-Warrior:''' The fast irregular and impetuous McMurrough is a legendary Dog-Warriour, mostly because he's dishing out even more CC-capability than a regular Dog-Warrior! His Grenades are one of his better attacking features: Spec Firing them on 13s is a great way to punish a null defence or to punish a Targetted SK in the midfield. *'''Senor Massacre:''' Totally-not-Deadpool is made for throwing eclipse grenades, and shank basically anything. Regeneration is really nice and gives him even more flavor. E/M CC Weapons are scary. E/M grenades in a link can be wicked. He's a wildcard, but having him run solo isn't a bad idea either. Just make sure to keep those terrible jokes coming whenever you run him. *'''Wolfgang Amadeus Wolff:''' One of JCCs wildcard options, but he's also very capable of going solo. He's got a MULTI Rifle (+1B) which is nice, but he really wants to get up close; Berserk (+3), MA L3 and a PARA CC Weapon (-6) are probably the meanest combination of things you can bring into CC in this sectorial. To finish the enemy unit off for good he's also bringing a DA CC Weapon. But his best feature is, remarkably, his Dodge (+2") and Dodge (+3) - this gives him a 4" engage range to Dodge into CC in ARO, to follow up with -9 on any FTF CC Attack - which allows him to act as a highly survivable defensive piece even when pushed into the midfield and hiding from LOF.
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