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==Dungeons & Dragons== Like all of the ten guilds, the Izzet League appeared in the Guildmaster's Guide to Ravnica, a [[splatbook]] for [[Dungeons & Dragons 5th Edition]]. Here, it was handled as a combination of Background and Faction, with the player choosing the "Izzet Engineer" background to certify they have membership, and being able to earn Renown. This is a new system to 5e, and basically is a kind of abstractified experience; you start off as a general worker (Renown 1), and as you complete missions for the Guild or do things that get you noticed, your Renown increases, giving you increased abilities. Of course, if you publicly screw things up for your guild, your esteem will drop and you can lose Renown. Characters from the Izzet League are most likely to be [[Human]]s, [[Goblin]]s and [[Vedalken]]. The most iconic classes associated with this guild are [[Fighter]] ([[Gish|Eldritch Knight]]), [[Sorcerer (Dungeons & Dragons)|Sorcerer]] (Draconic Bloodline, Storm Sorcery, [[Wild Mage|Wild Magic]]) and [[Wizard]] ([[Conjurer]], [[Evoker]], [[Transmuter]]). ===Izzet Engineer Background=== You have proficiency in the Arcana and Investigation skills, as well as one type of Artisan's tools. You can speak Draconic, Goblin or Vedalken. You begin play with an Izzet insignia, a set of artisan's tools, a hammer, a block and tackle, a set of common clothes, and 5GP worth of Azorius 1-zino coins. Your background feature is '''Urban Infrastructure''': The popular conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of construction and architecture—primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders. You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, the guild can't shield you from the repercussions. To further represent the Guild's training and philosophical impact, spellcasters (that is, anyone with the Spellcasting or Pact Magic class feature) gain bonus spells to their spell list based on the guild. For the Izzet Engineer, that's the following: ::Spell Level Spells ::Cantrip produce flame, shocking grasp ::1st chaos bolt, create or destroy water, unseen servant ::2nd heat metal, rope trick ::3rd call lightning, elemental weapon, glyph of warding ::4th conjure minor elementals, divination, Otiluke's resilient sphere ::5th animate objects, conjure elemental Your spells tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy sparkles. If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body. The mizzium apparatus described in chapter 5 is a magical version of this gear. The chaos bolt spell is a favorite of Izzet spellcasters because of its unpredictable nature. ===Izzet League Renown=== Like their fellows in the [[Simic Combine]], there's a stark difference in the roles open to members of the Izzet League depending on whether or not they can cast spells. Unlike the Combine, though, higher ranks don't require magical abilities to access. ''Rank 1: Researcher (Renown 3, Spellcasting or Pact Magic)'' ::You've proven yourself smart enough (or at least lucky enough) to be entrusted with access to the League's experimental [[magitek]] engineering facilities with acceptable risk of killing yourself. You can access a lab's resources for your experiments, request the aid of 1d4 lowly attendants (commoners) for use in your experiments or missions, and can build a Mizzium Apparatus with access to an Izzet workshop, 10 days of downtime, and, for replacements, a 50GP fine. ''Special Role: Scorchbringer (Renown 3)'' ::The Izzet League may have a reputation as a bunch of crazy [[arcanist]]s, but they'll happily accept anyone willing to hurl fire at things with minimal provocation. As a Scorchbringer, you belong to the League's basic military division, and are given a free pyroconverger (a [[magitek]] [[flamer]] of somewhat dubious stability) as your assigned weapon. If it blows up, you can get a replacement for 50GP. ''Rank 2: Supervisor (Renown 10)'' ::Regardless of your particular skill set, you display enough sanity and level-headedness that the higher-ups decide you can be entrustede to try and point the usual cast of screwballs in the right direction. You answer to a director, and translate their commands into concrete tasks for researchers and scorchbringers to undertake. This gives you a salary (Modest lifestyle) and access to an Izzetr Charm when on official Leaguebusiness. ''Special Role: Independent Researcher (Rank 1, Renown 10, Spellcasting or Pact Magic)'' ::Rather than become a supervisor, you've chosen to strike out and pursue your own personal research. As you've managed to last this long without killing yourself, you're considered trustworthy enough to do so. You now have access to a team of 2d6 competent attendants (commoners with Proficiency: Arcana) and can craft an Izzet Charm for your own uses with 5 days of downtime in the lab. You can only have 1 such charm at a time, though. ''Rank 3: Director (Renown 25)'' ::Your uncanny ability to evade death at the hands of your compatriots (and your own experiments) has impressed the higher ranks of the Izzet League, and granted you the right to join the ranks of the Izmundi, the guys who manage the various laboratories of the League, either by taking the place of a dead director of founding your own lab. Whilst you still may be called upon to pursue research and experiments at Niv-Mizzet's directives, otherwise you can pretty much operate your lab as you see fit. You also earn a salary that supports a Comfortable level lifestyle, which is handy. ''Rank 4: Advisor (Rank 3 and Renown 50)'' ::You've got it made in the shade, now; Niv-Mizzet himself has taken notice of you and promoted you to the Izmagnus, the guys who advise the League's Parun (in so far as he takes advice) and run the guild for him. You now can live a Wealthy level lifestyle, thanks to your fine salary. ===Niv-Mizzet=== Niv-Mizzet himself also got statted out for the Guildmaster's Guide (before he became Living Guildpact, that is). As it is, he's a CR 26 Gargantuan Dragon, ability scores ranging from 14 dexterity to 30 intelligence and the spellcasting ability of a level 20 Wizard, plus a helping of other abilities. Also, his Fire Breath is stronger than that of an Ancient Red Dragon. {{Template:Ravnica Guilds}}
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