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===War Engines=== *'''Big Rocks Thrower:''' Its cheap, not very good stat-wise when compared to most warmachines (that are almost twice the cost), and something you always take in numbers. If you're taking one, you should be taking a second with it. If you have two on the board, see if you can fit a third, oh and always have a winggit to mark for it. Has blast D3+1, piercing 3, 48" range, indirect and ignores cover. Benefits from Winggit marking. *'''Sharpstick Thrower:''' Literally the same as above, only piercing 2, blast D3, no indirect fire, no ignores cover, but cheaper and RA 4+. You take these after you've hit the limit for Big Rocks Thrower. Goblin artillery is about quantity. Benefits from Winggit marking. *'''Mawpup Launcher:''' RA 4+, 36" range, indirect, ignores cover and Blast D3, but no piercing. Can also shoot allies with the Mawpup Cage keyword to reload their Mawpups ability. Adds a bit more use to some units, and helps to get more warmachines on the table for your Winggit to buff. Benefits from Winggit marking. *'''War-Trombone:''' <strike>Musical war machine with a breath attack; like a fantasy version of [[Noise Marines]].</strike> Nah, sadly it's basically just a giant blunderbuss. It can't strike in melee, but gets 12 attacks with Breath Attack that have Piercing (1). Tons of potential for unit conversions for this bad boy. Does '''Not''' benefit from Winggit marking.
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